Full notes
Full 靈能哨衛 : 無限 Psionic Sentry : Infinite update
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What changed
- Events
- Performance
- Maps
Initial Version Final Boss
After several adjustments to the BOSS difficulty and player abilities, many players feel that the current version's difficulty is quite comfortable and allows for a smooth progression. However, some players believe the current version is too easy. To accommodate all players, I have decided to add the initial version of the final boss to the level for players to challenge, but players can choose which difficulty version they want to fight. Choosing the route will directly adjust the BOSS difficulty.
Although this is the final boss from the initial version (game's first day), the difficulty is not as high as it was on the first day. This is because, while the BOSS’s battle rhythm, attack variations, and damage output have all been adjusted back to the initial version, the player’s performance was significantly enhanced in the 2/9 update, especially in terms of counterattacks and dodging. So, while the BOSS has become more difficult, the player has also become much stronger compared to the initial version. Therefore, even if you choose the initial version of the final boss, the difficulty won’t be as hard as it was on the first day!
BUG Fixes and Skill Adjustments
1.Adjusted collision between player and BOSS 2.Added difficulty options in the final map of the third stage, allowing players to choose which final boss version to fight 3.Adjusted the combo thunderball tracking behavior for the BOSS in the second stage: A-grade Psionic Hunter Knight: Thunderhammer 4.Adjusted text size and positioning for the three-choice skills 5.Adjusted explosion damage after triggering Firestorm for Explosive Arrow 6.Adjusted crit chance for Lucky Strike in Triple Shot 7.Adjusted damage and crit chance for Barrage in Triple Shot 8.Adjusted damage and crit chance for Laser Arrow in Triple Shot
Source
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