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Steam News9 February 20251y ago

Perfect Counter & Invincible Dodge

Perfect Counter Adjusted the hit detection for all "ranged" attacks from all enemies in the game.

Full notes

Full 靈能哨衛 : 無限 Psionic Sentry : Infinite update

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What changed

0 fixes0 additions3 changes0 removals
  • Balance
  • Gameplay
  • Maps
changedPerfect CounterAdjusted the hit detection for all "ranged" attacks from all enemies in the game. Now, as long as a counter is successful, there will no longer be an instance where the player counterattacks but still takes damage (a "flawed counter" state). Additionally, counter timing has been made more lenient. As shown in the image, even if the attack has completely passed through the player, they can still successfully counterattack without taking damage.
changedInvincible DodgeAdjusted the hit detection for all "melee" and "AOE" attacks from all enemies in the game. (These are non-ranged attacks that cannot be countered.) Dodging now has invincibility frames! For attacks that cannot be countered, invincibility frames have been added.
changedBug Fixes & AdjustmentsAdjusted so that player HP is fully restored after clearing a sub-stage. Adjusted so that player HP is fully restored when switching maps. Adjusted the attack damage of some bosses and enemies. Fixed various bugs related to map collisions and item drops. This update primarily improves countering and dodging mechanics. To put it simply... Counters are now easier to land and will no longer result in taking damage upon success. Dodging now grants invincibility frames against attacks that cannot be countered.

Perfect Counter

Adjusted the hit detection for all "ranged" attacks from all enemies in the game. Now, as long as a counter is successful, there will no longer be an instance where the player counterattacks but still takes damage (a "flawed counter" state). Additionally, counter timing has been made more lenient. As shown in the image, even if the attack has completely passed through the player, they can still successfully counterattack without taking damage.

Invincible Dodge

Adjusted the hit detection for all "melee" and "AOE" attacks from all enemies in the game. (These are non-ranged attacks that cannot be countered.) Dodging now has invincibility frames! For attacks that cannot be countered, invincibility frames have been added.

Bug Fixes & Adjustments

Adjusted so that player HP is fully restored after clearing a sub-stage. Adjusted so that player HP is fully restored when switching maps. Adjusted the attack damage of some bosses and enemies. Fixed various bugs related to map collisions and item drops. This update primarily improves countering and dodging mechanics. To put it simply... Counters are now easier to land and will no longer result in taking damage upon success. Dodging now grants invincibility frames against attacks that cannot be countered.

Source

Steam News / 9 February 2025

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