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Steam News3 February 20251y ago

Day One Update

2-5 BOSS Mavis Adjusted the double throwing dagger counterattack to fix an issue where one dagger would hit the other. Now, both daggers will be judged for counterattack simultaneously.

Full notes

Full 靈能哨衛 : 無限 Psionic Sentry : Infinite update

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What changed

1 fix0 additions2 changes0 removals
  • Balance
  • UI and audio
changed2-5 BOSS MavisAdjusted the double throwing dagger counterattack to fix an issue where one dagger would hit the other. Now, both daggers will be judged for counterattack simultaneously. Removed the lingering lightning damage effect on the ground after the Phase 2 dash. Adjusted the overall combat rhythm by slowing down the pace and skill transitions, especially before using "Teleporting Dagger" and the start of "Lightning Dash." Reduced HP: Phase 1 from 30,000 to 25,000, Phase 2 from 40,000 to 30,000.
changed3-1 Elite Enemies & Final BossAdjusted the visual effects, timing, and damage of the inner and outer ring attack patterns. Tweaked the pacing of skill transitions and animation speed. Fixed an issue where the boss could get stuck due to environmental factors in the final boss arena.
fixedOthersFor the tutorial that prompts players to press TAB when entering the hideout for the first time, a permanent equipment UI (TAB prompt) has been added to the upper right corner. Fixed the counterattack detection for the arrows shot by the "Demonic Archer" in stage 3-1. Fixed an issue where the water flask might not be fully refilled when returning to the hideout. Fixed a problem in the Little Verna tutorial mode where the skill tutorial could get stuck. Additionally, many players provided bug reports and game suggestions on the first day, and I am still actively fixing and addressing these issues! A huge thank you to all the players who joined on launch day! I sincerely apologize if you encountered any bugs, and I will do my best to fix them!
" Reduced HP: Phase 1 from 30,00025" Reduced HP: Phase 1 from 30, increased, buffPhase 1 from 30,000 to 25,000, Phase 2 from 40,00030Phase 1 from 30,000 to 25,000, Phase 2 from 40, increased, buff

2-5 BOSS Mavis

Adjusted the double throwing dagger counterattack to fix an issue where one dagger would hit the other. Now, both daggers will be judged for counterattack simultaneously. Removed the lingering lightning damage effect on the ground after the Phase 2 dash. Adjusted the overall combat rhythm by slowing down the pace and skill transitions, especially before using "Teleporting Dagger" and the start of "Lightning Dash." Reduced HP: Phase 1 from 30,000 to 25,000, Phase 2 from 40,000 to 30,000.

3-1 Elite Enemies & Final Boss

Adjusted the visual effects, timing, and damage of the inner and outer ring attack patterns. Tweaked the pacing of skill transitions and animation speed. Fixed an issue where the boss could get stuck due to environmental factors in the final boss arena.

Others

For the tutorial that prompts players to press TAB when entering the hideout for the first time, a permanent equipment UI (TAB prompt) has been added to the upper right corner. Fixed the counterattack detection for the arrows shot by the "Demonic Archer" in stage 3-1. Fixed an issue where the water flask might not be fully refilled when returning to the hideout. Fixed a problem in the Little Verna tutorial mode where the skill tutorial could get stuck. Additionally, many players provided bug reports and game suggestions on the first day, and I am still actively fixing and addressing these issues! A huge thank you to all the players who joined on launch day! I sincerely apologize if you encountered any bugs, and I will do my best to fix them!

This update mainly focuses on improving the pacing of mid-to-late-game boss battles. After this update, the difficulty curve of the game should feel more reasonable and smoother, especially addressing the sudden difficulty spike from 2-5 onward. Furthermore, adjustments to the inner and outer ring mechanics should make it easier for players to identify safe zones.

Source

Steam News / 3 February 2025

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