Full notes
Full 靈能哨衛 : 無限 Psionic Sentry : Infinite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Change the skill button to direct casting
Adjust the normal attack firing position / normal attack sound effect / normal attack hit vibration, etc.
Reduce the probability of small monsters having shields
Extend the shield duration for elite monsters from 12.5 seconds to 20 seconds
Adjust the final frames of counterattack detection
Adjust the animation for counterattack and hit detection
Background music for small monster battles / 1-3 great sword skeleton background music / hideout background music / TITLE background music
Remove the level time limit
Optimize the scene: remove trees within walls and minimize unnecessary walls in levels
Change backward walking to running
Delete elite monsters not randomly included in the scene (optimization)
Remove the K key (unused skill tree system)
Manually adjust elite monster random skills to be less random (especially fire axe jump attacks)
Disable mouse wheel zoom
Change right-click to counterattack
Modify the tutorial: update skill selection, counterattack key instructions, etc.
Scene and detail optimization: primarily addressing crash issues, known to effectively reduce crashes for some players
Source
Changelog.gg summarizes and formats this update. How we read updates.
