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Steam News9 September 20232y ago

Cloud saves enabled & Beta Patch performance updates for deck/low spec.

EDIT: Small update, if you had saves during my previous attempt an enabling cloud saves, you may want to back them up in the event thats steam syncs the old saves over your current ones.

Full notes

Full Pseudoregalia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Events
  • Gameplay
  • Compatibility
  • Performance
  • Maps
changedEDIT: Small update, if you had saves during my previous attempt an enabling cloud saves, you may want to back them up in the event thats steam syncs the old saves over your current ones. I'm afraid there's not much else i can do about this at this point though if i am to enable the feature now! Apologies, thanks for sticking with me through these growing pains.
addedHey all, it's rittz again, this time with good news. Cloud saves are enabled and working properly! Do be careful if you have any merge conflicts, although the cloud conflict manager should make it pretty easy to understand what you're doing if it comes up. Also note that saves are handled on a per slot basis, so if you have them in different slots they should actually sync without any issue!
changedSecond thing is the beta patch- there's good performance gains to be had!
changedMy machine has seen fps increases with retro resolution turned off and much less gpu utilization, and lower end hardware have gotten boosts too. The deck goes from ~15w, 90% gpu utilization with a projected battery life of 2.5 hours to ~9w, 40% gpu, and a 4 hour battery, and the numbers get a little better still with retro res on, so that's nice!
changedThe beta patch is also currently being used to test the map and some minor changes for speedrunning, so it should not otherwise effect you if you're doing a normal playthrough. If you would like to try it out, the code is "betabetabeta"
changedThat's all for now! Expect the full map patch most likely later this month. Maybe with an update to the steam capsule art too....

EDIT: Small update, if you had saves during my previous attempt an enabling cloud saves, you may want to back them up in the event thats steam syncs the old saves over your current ones. I'm afraid there's not much else i can do about this at this point though if i am to enable the feature now! Apologies, thanks for sticking with me through these growing pains.

Hey all, it's rittz again, this time with good news. Cloud saves are enabled and working properly! Do be careful if you have any merge conflicts, although the cloud conflict manager should make it pretty easy to understand what you're doing if it comes up. Also note that saves are handled on a per slot basis, so if you have them in different slots they should actually sync without any issue!

Second thing is the beta patch- there's good performance gains to be had!

My machine has seen fps increases with retro resolution turned off and much less gpu utilization, and lower end hardware have gotten boosts too. The deck goes from ~15w, 90% gpu utilization with a projected battery life of 2.5 hours to ~9w, 40% gpu, and a 4 hour battery, and the numbers get a little better still with retro res on, so that's nice!

The beta patch is also currently being used to test the map and some minor changes for speedrunning, so it should not otherwise effect you if you're doing a normal playthrough. If you would like to try it out, the code is "betabetabeta"

I am also currently researching how to get the game running on dx11 and windows 7. I've tried a few things to no avail, but will keep attempting to figure it out.

That's all for now! Expect the full map patch most likely later this month. Maybe with an update to the steam capsule art too....

Source

Steam News / 9 September 2023

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