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Steam News3 August 202616d ago

Feedback Update!

I took note of the feedback that people gave me in the comments and polished the game a bit: * I made the Tutorial Level a bit more condensed and lively.

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What changed

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  • Fixes
fixedI took note of the feedback that people gave me in the comments and polished the game a bit: * I made the Tutorial Level a bit more condensed and lively. * Improved the visuals of the game to look more vibrant and generally better even under the water. * Reduced the jump height of the Midnight Life Rabbit in Realistic difficulty. * And a few smaller changes to make the code run better. Please let me know what you think about these changes so I can use the feedback to further improve the game! Unfortunately some glitches and bugs could not be fixed despite my best attempts even when I forced the engine with redundant code it still fails to correct it, all of these are due the transition of the project from Unreal Engine 5.0 to 5.2, these would be: * The clicking outside of the game issue. * The inconsistant detection of the surface when landing or swimming to stairs.

Proxy Project Ouroboros changes

fixedI took note of the feedback that people gave me in the comments and polished the game a bit: * I made the Tutorial Level a bit more condensed and lively. * Improved the visuals of the game to look more vibrant and generally better even under the water. * Reduced the jump height of the Midnight Life Rabbit in Realistic difficulty. * And a few smaller changes to make the code run better. Please let me know what you think about these changes so I can use the feedback to further improve the game! Unfortunately some glitches and bugs could not be fixed despite my best attempts even when I forced the engine with redundant code it still fails to correct it, all of these are due the transition of the project from Unreal Engine 5.0 to 5.2, these would be: * The clicking outside of the game issue. * The inconsistant detection of the surface when landing or swimming to stairs.

I took note of the feedback that people gave me in the comments and polished the game a bit: * I made the Tutorial Level a bit more condensed and lively. * Improved the visuals of the game to look more vibrant and generally better even under the water. * Reduced the jump height of the Midnight Life Rabbit in Realistic difficulty. * And a few smaller changes to make the code run better. Please let me know what you think about these changes so I can use the feedback to further improve the game! Unfortunately some glitches and bugs could not be fixed despite my best attempts even when I forced the engine with redundant code it still fails to correct it, all of these are due the transition of the project from Unreal Engine 5.0 to 5.2, these would be: * The clicking outside of the game issue. * The inconsistant detection of the surface when landing or swimming to stairs.

Source

Steam News / 3 August 2026

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