What changed
0 fixes0 additions1 change0 removals
changedPlayer controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when selected as unit type Improved auto-build unit composition (outputs more balanced unit selection) Fixed AI not building units when player is nearby AI base Fixed base destruction VFX not spawning when still receiving damage Increased time delay before guns overheat
Prototypers changes
changedPlayer controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when selected as unit type Improved auto-build unit composition (outputs more balanced unit selection) Fixed AI not building units when player is nearby AI base Fixed base destruction VFX not spawning when still receiving damage Increased time delay before guns overheat
Player controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when selected as unit type Improved auto-build unit composition (outputs more balanced unit selection) Fixed AI not building units when player is nearby AI base Fixed base destruction VFX not spawning when still receiving damage Increased time delay before guns overheat