What changed
0 fixes1 addition0 changes0 removals
addedAdded lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alpha support Fixed shared scan list generation being delayed by newly created units Improved scan list generation performance Turrets now launch missiles and have increased health Turrets can no longer become incapacitated (their projectiles can) Fixed powerups wanting to have their canister replaced befored being placed on node Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets) Improved sniper fire accuracy Increased missile visibility Gun discharges now synced per weapon type Limited number of live projectiles fired from a single vehicle Adjusted structure auto-build behavior for Player and AI Mission 1 nav map fix Mission 3 added additional nodes Player units no longer drop collectables Fixed units being forced up when in a dense unit cluster
Prototypers changes
addedAdded lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alpha support Fixed shared scan list generation being delayed by newly created units Improved scan list generation performance Turrets now launch missiles and have increased health Turrets can no longer become incapacitated (their projectiles can) Fixed powerups wanting to have their canister replaced befored being placed on node Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets) Improved sniper fire accuracy Increased missile visibility Gun discharges now synced per weapon type Limited number of live projectiles fired from a single vehicle Adjusted structure auto-build behavior for Player and AI Mission 1 nav map fix Mission 3 added additional nodes Player units no longer drop collectables Fixed units being forced up when in a dense unit cluster
Added lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alpha support Fixed shared scan list generation being delayed by newly created units Improved scan list generation performance Turrets now launch missiles and have increased health Turrets can no longer become incapacitated (their projectiles can) Fixed powerups wanting to have their canister replaced befored being placed on node Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets) Improved sniper fire accuracy Increased missile visibility Gun discharges now synced per weapon type Limited number of live projectiles fired from a single vehicle Adjusted structure auto-build behavior for Player and AI Mission 1 nav map fix Mission 3 added additional nodes Player units no longer drop collectables Fixed units being forced up when in a dense unit cluster