What changed
1 fix0 additions0 changes0 removals
fixedPlayer units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered mission 1 terrain Each individual unit type now tracks their own hold-position Made units orient toward their target Fixed save hang bug when saving while delivering a powerup Fixed unserialized vehicles moving through ground when saved while on production platform Fixed particle-terrain collision fall throughs Emitter projected motion vector normalization fix Fixed looping emitters lifetime bug Slowed down enemy projectiles Vehicles now fire in rotary fashion (opposed to firing all at once) Fixed enemy projectiles spawn by sentinels not being targetable Fixed crash caused by drone trying to airlift unit that has already been destroyed
Prototypers changes
fixedPlayer units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered mission 1 terrain Each individual unit type now tracks their own hold-position Made units orient toward their target Fixed save hang bug when saving while delivering a powerup Fixed unserialized vehicles moving through ground when saved while on production platform Fixed particle-terrain collision fall throughs Emitter projected motion vector normalization fix Fixed looping emitters lifetime bug Slowed down enemy projectiles Vehicles now fire in rotary fashion (opposed to firing all at once) Fixed enemy projectiles spawn by sentinels not being targetable Fixed crash caused by drone trying to airlift unit that has already been destroyed
Player units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered mission 1 terrain Each individual unit type now tracks their own hold-position Made units orient toward their target Fixed save hang bug when saving while delivering a powerup Fixed unserialized vehicles moving through ground when saved while on production platform Fixed particle-terrain collision fall throughs Emitter projected motion vector normalization fix Fixed looping emitters lifetime bug Slowed down enemy projectiles Vehicles now fire in rotary fashion (opposed to firing all at once) Fixed enemy projectiles spawn by sentinels not being targetable Fixed crash caused by drone trying to airlift unit that has already been destroyed