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Steam News6 May 20261mo ago

Update 6 May 2026

\ Crash Fix\ I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.

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Full Protos Magos update

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What changed

1 fix0 additions3 changes0 removals
  • Performance
  • Maps
  • Compatibility
fixed\ Crash Fix\ I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.
changed\ Performance\ Spell projectiles now use traces to calculate impact instead of relying on collision, which should reduce physics overhead and improve stability. This is likely the last major performance-focused update for the first map.
changedThe first map should now be playable at 60+ FPS on High settings with an RTX 3060-class GPU.
changedAfter that, I plan to release a beta build for testing, with the goal of identifying any remaining bugs and performance issues before aiming for a full release by the end of 2026.

\ Crash Fix\ I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.

Massive thanks to CortiWins and Maggotbrain, who provided detailed feedback and helped me pinpoint the issue.

\ Performance\ Spell projectiles now use traces to calculate impact instead of relying on collision, which should reduce physics overhead and improve stability. This is likely the last major performance-focused update for the first map.

The first map should now be playable at 60+ FPS on High settings with an RTX 3060-class GPU.

\ Future Development\ I have finished the blockout for the final level. I expect it will take around three more months to complete.

After that, I plan to release a beta build for testing, with the goal of identifying any remaining bugs and performance issues before aiming for a full release by the end of 2026.

Source

Steam News / 6 May 2026

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