Full notes
Full Protolife update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! After a long wait we are glad to announce that Protolife Lab institution is finally complete and now hiring new researchers.
What changed
- Gameplay
- Maps
- Events
- Balance
Protolife changes
You are required to participate in experiments* conducted in the safe** controlled environment. * fights ** if you take all necessary precautions, see chapter 2 (Try Not To Die), p67 of the manual.
Research
Every experiment is a unique experience on the randomly generated maps with a different challenge level.
Once completed, the experiment will provide research data necessary for discovering new technologies.
You are in control of setting up experiment conditions. Take a low risk, or go for a high reward.
If your experiment is proven to be too tough, you can always return to it later, when you obtain some new weapons.
Engineering
You can design a custom tower pattern and use it in your fights.
Balance the energy and stats to construct the super-weapons of your choice.
Use the experiments data to unlock new gunpoints, stat boosters and behavior modificators.
New Game+
New Game+ is now available for everyone who finished the game
Manually redesigned levels, including new harder versions of bosses. If you, like me, thought that the original campaign was a bit on the easy side, you will like NG+.
All towers available from the start — and as you play, you will unlock a couple of new ones exclusive to the NG+ mode.
We also updated the game with the Steam Trading Cards (finally)! And full patch notes are coming a bit later. If you want to follow / contact us, you can do it here: https://twitter.com/VolcanicGiraffe https://discord.gg/RdhbkBn XOXO, Volcanic Giraffe
Source
Changelog.gg summarizes and formats this update. How we read updates.
