Full notes
Full Protolife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- UI and audio
- Maps
- Fixes
Protolife changes
This version includes several balance improvements and bugfixes.
Improvements
Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops.
Gamepad hints are now available for in-game tooltips and help panel.
Balance changes — Karst Layer
Angle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns.
Now includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.
Late waves now spawn less enemies, total amount of Behemoths: 61 (was 115), Big worms: 55 (was 90), Magnetos: 4 (was 10).
Flame drop now can’t be blocked with a resource in cell (more effective).
Overall changes make the late stage of Karst Layer less frustrating, but it still requires a good start strategy.
Bugfixes
Fixed T1 and other sounds been muted in some cases.
Fixed game crash related to the crystal farms destruction (Cannot read property 'gridX' of undefined at FarmSmall.update).
Fixed ricochet issue for T3, T4 and TLZR when Particles Settings are lower than MAX.
Source
Changelog.gg summarizes and formats this update. How we read updates.
