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Steam News4 July 20188y ago

Protolife 1.0.7 — Karst Layer and 144Hz

This version includes several balance improvements and bugfixes. Improvements Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz).

Full notes

Full Protolife update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition7 changes0 removals
  • Balance
  • Performance
  • UI and audio
  • Maps
  • Fixes
changedThis version includes several balance improvements and bugfixes.
changedImprovementsGame speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops.
addedImprovementsGamepad hints are now available for in-game tooltips and help panel.
changedBalance changes — Karst LayerAngle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns.
changedBalance changes — Karst LayerNow includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.
changedBalance changes — Karst LayerLate waves now spawn less enemies, total amount of Behemoths: 61 (was 115), Big worms: 55 (was 90), Magnetos: 4 (was 10).

Protolife changes

changedThis version includes several balance improvements and bugfixes.
changedGame speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops.
addedGamepad hints are now available for in-game tooltips and help panel.
changedAngle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns.
changedNow includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.

This version includes several balance improvements and bugfixes.

Improvements

  • Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops.

  • Gamepad hints are now available for in-game tooltips and help panel.

Balance changes — Karst Layer

  • Angle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns.

  • Now includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.

  • Late waves now spawn less enemies, total amount of Behemoths: 61 (was 115), Big worms: 55 (was 90), Magnetos: 4 (was 10).

  • Flame drop now can’t be blocked with a resource in cell (more effective).

Overall changes make the late stage of Karst Layer less frustrating, but it still requires a good start strategy.

Bugfixes

  • Fixed T1 and other sounds been muted in some cases.

  • Fixed game crash related to the crystal farms destruction (Cannot read property 'gridX' of undefined at FarmSmall.update).

  • Fixed ricochet issue for T3, T4 and TLZR when Particles Settings are lower than MAX.

Source

Steam News / 4 July 2018

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