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Steam News29 September 20232y ago

Update: September 29, 2023 - Achievements, Cloud Saves, Gameplay Tweaks & more

Here's the full description of changes to the latest build: Game Features 41 Steam achievements (including 1 hidden) Steam Cloud support Volume control for SFX Helpful message at Checkpoints for players to take a break

Full notes

Full Protodroid DeLTA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
changedVolume control for SFX
changedGameplay I also took a look at the game's difficulty and usefulness of the special weapons. And made these adjustments that make the game more enjoyable overall:
changedDash cooldown now begins when dash starts instead of at the end (this allows successive ground dashes with the right timing)
changedIncreased game difficulty (enemies hit harder, fewer health drops, increased some enemies' attack speed and aggressiveness)
changedShockbolt now travels thru & stuns multiple enemies, Larger hitbox. Stun lasts longer; energy cost up. VFX changed
changedJavelin fires 2x as fast, more energy consumption (from 2 to 2.5), VFX changed
Javelin fires 2x as fast, more energy consumption (22.5Javelin fires 2x as fast, more energy consumption ( increased, buff

Protodroid DeLTA changes

changedVolume control for SFX
changedGameplay I also took a look at the game's difficulty and usefulness of the special weapons. And made these adjustments that make the game more enjoyable overall:
changedDash cooldown now begins when dash starts instead of at the end (this allows successive ground dashes with the right timing)
changedIncreased game difficulty (enemies hit harder, fewer health drops, increased some enemies' attack speed and aggressiveness)
changedShockbolt now travels thru & stuns multiple enemies, Larger hitbox. Stun lasts longer; energy cost up. VFX changed

Here's the full description of changes to the latest build:

Game Features

  • 41 Steam achievements (including 1 hidden)

  • Steam Cloud support

  • Volume control for SFX

  • Helpful message at Checkpoints for players to take a break (a little reminder to players that progress is saved and they need not complete levels in a single sitting)

Gameplay I also took a look at the game's difficulty and usefulness of the special weapons. And made these adjustments that make the game more enjoyable overall:

  • Dash cooldown now begins when dash starts instead of at the end (this allows successive ground dashes with the right timing)

  • Increased game difficulty (enemies hit harder, fewer health drops, increased some enemies' attack speed and aggressiveness)

  • Shockbolt now travels thru & stuns multiple enemies, Larger hitbox. Stun lasts longer; energy cost up. VFX changed

  • Tri-shot is stronger; energy cost slightly up

  • Javelin fires 2x as fast, more energy consumption (from 2 to 2.5), VFX changed

  • Currently equipped special weapon name added to HUD always (previously just for Tribute Armors)

  • Skills (formerly "Melee Specials") regen much more Energy meter when used

  • Shop Items pricing changes

Thanks for playing y'all. Let me know if you find any issues with things.

Source

Steam News / 29 September 2023

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