Full notes
Full PROTOCOL 11 - Episode 1 update
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What changed
- Server
- Gameplay
- Store
- UI and audio
PROTOCOL 11 - Episode 1 changes
Our latest game update is out, and it's packed with exciting new features and improvements! Version 1.1.0 is one of the largest updates PROTOCOL 11 has seen in its lifetime!
Campfire has been reworked:
New boosts effects by eating/drinking:
Player skins available for purchase with in-game currency:
Story collectibles:
A new "Valuables" section in the campfire:
Plus, there's a level selection feature with previews after completing the episode:
We've also made significant improvements to gamepad camera, footstep sounds, and fixed gamepad/mouse hybrid system issues. Enjoy these enhancements for a better gameplay experience!
Here's the full log:
⦁ Reworked campfire. Now players can eat/drink for boosts. Buttons are rearranged for a better experience. ⦁ Added player skins. You can buy these by collecting larvs in-game. Some will be unlocked after completing the game. ⦁ Added story collectibles in the levels. These notes will be helpful to expand the lore in our game. ⦁ Added a VALUABLES section in the campfire, so players can keep track of cards/notes they have collected. ⦁ Added a level selection, with a preview of the level, after the player completes the episode. ⦁ Improved gamepad camera. ⦁ Fixed gamepad/mouse hybrid system. Now the gamepad will keep selecting UI items if the mouse was used before. Also mouse pointer will disappear when a gamepad is active. ⦁ Tweaked levels to avoid camera influences affecting gamepads too much. ⦁ Fixed font issues for other languages, when picking up loot. ⦁ Reworked footstep sounds. ⦁ Added effort and breathing sounds, after the character runs for a while. ⦁ Fixed Run Start animation applied uncorrectly when just landed on ground. ⦁ Fixed wrong character animation on gamepad, when it was walking backwards and aiming a weapon. ⦁ Fixed ragdoll issues on gamepad. ⦁ Fixed minor player progression issues. ⦁ Fixed time pause not triggered and depth of field effect not appearing on certain levels when using weapon wheel. ⦁ Updated russian translations ⦁ Tweaked some wording for certain words. ⦁ Fixed gamepad issue when closing UI drawing ⦁ Improved blood FX shader ⦁ Fixed blood shader not clearing on respawn ⦁ Fixed armor effect uncorrectly applied on level start, when it was empty.
This update also contains a multitude of previous fixes since last February. If you haven't played yet, this is the time to jump right in!
Thank you for your continued support, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
Source
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