Full notes
Full PROTOCOL 11 - Episode 1 update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Server
PROTOCOL 11 - Episode 1 changes
Beta translations for multiple languages have been added and users are encouraged to provide feedback on any issues or improvements that can be made!
Besides English, we now support the following languages:
Spanish [es-US]
French [fr-FR]
Chinese (Simplified)
Japanese
Korean
German
Russian
Portuguese (Brazil)
Thai
Italian (Italy)
Translations will have mistakes and we apologize in advance! If you are fluent in other languages, help us by tweaking some words or phrases, to have a higher quality translation for people in your country.
Select your language at start up, or at any time via Options Menu.
Here's a list of other fixes/improvements.
Death feedback for robot spiders has been improved
UI has been tweaked to improve readability
AI reactions in certain scenarios have been slightly improved.
Levels have been adjusted to make some jumps easier and to improve cutscenes.
The ship battle feature has been improved to have better destruction.
A bug with the silencer not being applied on a weapon after a level change has been fixed.
The shiv uses have been increased and campfire music has been added.
An experimental dynamic grass feature has been added to level 5, which reacts to player movement and bullets and features different footstep sounds based on the player's velocity. We are considering adding this feature to the whole game if feedback is positive.
Next updates will address campfire's experience, lore and player customization.
Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
Source
Changelog.gg summarizes and formats this update. How we read updates.
