Full notes
Full Protectors of Prucia update
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What changed
- Balance
- Gameplay
- Performance
Protectors of Prucia changes
Changes in Early Access 1.06
Combat / Ranger
Fixed Of Facets and other +Xnd elemental-damage suffixes so they now apply correctly to ranger elemental attacks such as Fire Arrow and Splash Arrows.
Fixed Splash Arrows so the elemental bonus is only applied once through the Fire Arrow roll before splash damage is derived, preventing double-dipping.
Updated Fire Arrow and Splash Arrows combat logging so elemental damage is shown more clearly.
Combat / Necromancer
Increased Animate Dead cooldown to 10.
Reworked Bone Armor shard retaliation to deal magic damage to only the triggering enemy, use 1d6 on odd levels plus 1d4 on even levels, and remain dodgeable.
Updated Bone Armor skill info and action-bar text to match the rework.
Combat / Monsters
Fire Imps now use 60% splash on normal and minion variants, while Special, Unique, Named, and Overlord variants always splash at full value.
Fire Imps now gain 15 Fire Resist, plus +2 per level starting at level 5.
Cultists now present their rolled spell as a single spell line instead of duplicate ability text, with the damage shown on the spell itself.
Crackling Bats now deal electric damage consistently instead of leaking physical damage, and their hover text and displayed damage scale have been updated.
Loot / World
Added chests, their info text, and key support.
Fixed a crash that could occur when looting keys.
Campaign / Preview
Campaign Node 3 Preview available. See below!
Steam / Build
Updated build versioning to Early Access 1.06. Steam post image
Source
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