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Steam News1 May 20262mo ago

Early Access 1.06

Changes in Early Access 1.06 Combat / Ranger Fixed Of Facets and other +Xnd elemental-damage suffixes so they now apply correctly to ranger elemental attacks such as Fire Arrow and Splash Arrows.

Full notes

Full Protectors of Prucia update

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What changed

3 fixes1 addition8 changes0 removals
  • Balance
  • Gameplay
  • Performance
fixedFixed Of Facets and other +Xnd elemental-damage suffixes so they now apply correctly to ranger elemental attacks such as Fire Arrow and Splash Arrows.
fixedFixed Splash Arrows so the elemental bonus is only applied once through the Fire Arrow roll before splash damage is derived, preventing double-dipping.
changedUpdated Fire Arrow and Splash Arrows combat logging so elemental damage is shown more clearly.
changedIncreased Animate Dead cooldown to 10.
changedReworked Bone Armor shard retaliation to deal magic damage to only the triggering enemy, use 1d6 on odd levels plus 1d4 on even levels, and remain dodgeable.
changedUpdated Bone Armor skill info and action-bar text to match the rework.

Protectors of Prucia changes

fixedFixed Of Facets and other +Xnd elemental-damage suffixes so they now apply correctly to ranger elemental attacks such as Fire Arrow and Splash Arrows.
fixedFixed Splash Arrows so the elemental bonus is only applied once through the Fire Arrow roll before splash damage is derived, preventing double-dipping.
changedUpdated Fire Arrow and Splash Arrows combat logging so elemental damage is shown more clearly.
changedIncreased Animate Dead cooldown to 10.
changedReworked Bone Armor shard retaliation to deal magic damage to only the triggering enemy, use 1d6 on odd levels plus 1d4 on even levels, and remain dodgeable.

Changes in Early Access 1.06

Combat / Ranger

  • Fixed Of Facets and other +Xnd elemental-damage suffixes so they now apply correctly to ranger elemental attacks such as Fire Arrow and Splash Arrows.

  • Fixed Splash Arrows so the elemental bonus is only applied once through the Fire Arrow roll before splash damage is derived, preventing double-dipping.

  • Updated Fire Arrow and Splash Arrows combat logging so elemental damage is shown more clearly.

Combat / Necromancer

  • Increased Animate Dead cooldown to 10.

  • Reworked Bone Armor shard retaliation to deal magic damage to only the triggering enemy, use 1d6 on odd levels plus 1d4 on even levels, and remain dodgeable.

  • Updated Bone Armor skill info and action-bar text to match the rework.

Combat / Monsters

  • Fire Imps now use 60% splash on normal and minion variants, while Special, Unique, Named, and Overlord variants always splash at full value.

  • Fire Imps now gain 15 Fire Resist, plus +2 per level starting at level 5.

  • Cultists now present their rolled spell as a single spell line instead of duplicate ability text, with the damage shown on the spell itself.

  • Crackling Bats now deal electric damage consistently instead of leaking physical damage, and their hover text and displayed damage scale have been updated.

Loot / World

  • Added chests, their info text, and key support.

  • Fixed a crash that could occur when looting keys.

Campaign / Preview

  • Campaign Node 3 Preview available. See below!

Steam / Build

  • Updated build versioning to Early Access 1.06. Steam post image

Source

Steam News / 1 May 2026

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