In this update5
Full notes
Full Protagonist Complex one update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Protagonist Complex one changes
Patch 1.2 is live. Combat feels better, camera behaves, enemies act sane.
Combat feel
Removed hitstun lock so you can keep fighting even after taking a hit
Updated soft lock: you can now change target on every swing, so you won’t end up slicing air
Camera
Much smoother camera collisions
Fewer jolts near walls and in tight spaces
Enemy behavior
Fixed an issue where enemies (including bosses) could get stuck repeating only two attacks
Fixed boss rotation to the player
Content tweaks
New checkpoints
Added a few new enemy placements and small encounter changes to improve pacing
Quality of life + bug fixes
Small usability and polish improvements across the demo
General fixes and stability improvements
If you play 1.2, tell me one thing: does combat now feel closer to 'jump in and chop everyone; without getting interrupted?
Source
Changelog.gg summarizes and formats this update. How we read updates.
