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Steam News26 February 20264mo ago

Update 1.2 - Faster, Meaner, Smoother, Deadlier

Patch 1.2 is live. Combat feels better, camera behaves, enemies act sane. Combat feel Removed hitstun lock so you can keep fighting even after taking a hit Updated soft lock: you can now change target on every swing, so

In this update5

Full notes

Full Protagonist Complex one update

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What changed

3 fixes3 additions2 changes1 removal
  • Gameplay
  • Fixes
  • Performance
removedCombat feelRemoved hitstun lock so you can keep fighting even after taking a hit
addedCombat feelUpdated soft lock: you can now change target on every swing, so you won’t end up slicing air
fixedEnemy behaviorFixed an issue where enemies (including bosses) could get stuck repeating only two attacks
fixedEnemy behaviorFixed boss rotation to the player
addedContent tweaksNew checkpoints
addedContent tweaksAdded a few new enemy placements and small encounter changes to improve pacing

Protagonist Complex one changes

removedRemoved hitstun lock so you can keep fighting even after taking a hit
addedUpdated soft lock: you can now change target on every swing, so you won’t end up slicing air
fixedFixed an issue where enemies (including bosses) could get stuck repeating only two attacks
fixedFixed boss rotation to the player
addedNew checkpoints

Patch 1.2 is live. Combat feels better, camera behaves, enemies act sane.

Combat feel

  • Removed hitstun lock so you can keep fighting even after taking a hit

  • Updated soft lock: you can now change target on every swing, so you won’t end up slicing air

Camera

  • Much smoother camera collisions

  • Fewer jolts near walls and in tight spaces

Enemy behavior

  • Fixed an issue where enemies (including bosses) could get stuck repeating only two attacks

  • Fixed boss rotation to the player

Content tweaks

  • New checkpoints

  • Added a few new enemy placements and small encounter changes to improve pacing

Quality of life + bug fixes

  • Small usability and polish improvements across the demo

  • General fixes and stability improvements

If you play 1.2, tell me one thing: does combat now feel closer to 'jump in and chop everyone; without getting interrupted?

Source

Steam News / 26 February 2026

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