What changed
0 fixes0 additions1 change0 removals
changedList of changes in update 0.7.3.4:We carried out work on the network part of the game; - We carried out work on the physics of objects. Previously, if players collided with objects, they did not react at all (they stuck to the ground); - Updated the operation of bonus cards. Now, after a card appears, a timer starts, and if during this time no player managed to pick it up, the card is changed to another; - In test mode, we added a random change to some objects on the “City” and “Industrial Zone” maps; - Fixed a bug where when a player threw a grenade too far/high, it would fall under the character;
PropHunter changes
changedWe carried out work on the network part of the game; - We carried out work on the physics of objects. Previously, if players collided with objects, they did not react at all (they stuck to the ground); - Updated the operation of bonus cards. Now, after a card appears, a timer starts, and if during this time no player managed to pick it up, the card is changed to another; - In test mode, we added a random change to some objects on the “City” and “Industrial Zone” maps; - Fixed a bug where when a player threw a grenade too far/high, it would fall under the character;
List of changes in update 0.7.3.4:
We carried out work on the network part of the game; - We carried out work on the physics of objects. Previously, if players collided with objects, they did not react at all (they stuck to the ground); - Updated the operation of bonus cards. Now, after a card appears, a timer starts, and if during this time no player managed to pick it up, the card is changed to another; - In test mode, we added a random change to some objects on the “City” and “Industrial Zone” maps; - Fixed a bug where when a player threw a grenade too far/high, it would fall under the character;
Dear players! We strongly ask you to report to us any problems you find in the game, this is the only way we can make the game better!