Full notes
Full PROPHUNT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Server
Hi everyone, we're back with PROPHUNT update v0.5.1! From now on, updates will be lighter in content but more regular. We expect at least 1 update per month. Here's an overview of what's changed!
ADDED
A roadmap is available online to give an overview of the additions we want to make to PROPHUNT
Message in chat when someone joins and leaves the game
Bug report button
Add a “HOST” label to indicate the game's host player
Firearm damage indicator
Added ability to see allies through walls
UPDATED
Balancing weapon values (damage, rate of fire, etc.)
Improvements and modifications to numerous interfaces
The default game mode is now swap
Changes to various minor elements of the game
Game engine updated to Unreal Engine 5.4.4 for improved performance and bug fixes
FIXED
Fixed interaction problems with certain interfaces and pop-ups
Various bug fixes
JOIN THE COMMUNITY
If you also want to participate in the development of the game, you can join us on our social networks:
You can report bugs or suggest improvements on our Discord server or on the Steam Community Hub, we read all your messages!
Source
Changelog.gg summarizes and formats this update. How we read updates.
