Full notes
Full Prophet Margin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
Prophet Margin changes
We’ve been finishing up the meta progression screen ahead of the public Steam demo. It’s one of the last big systems we wanted in place before release.
The idea behind the meta layer in Prophet Margin is simple: instead of just unlocking more cards, you gradually unlock entire categories of play:
Over time, you gain access to:
Win Conditions – different objectives that define what a successful run looks like
Lose Conditions – additional failure states that change how cautiously you need to play
Worlds – self-contained content sets with their own cards, quests, temples, minor relics, and events
Holy Relics – defining starting relics that shape your strategy from turn one
Difficulties – modifiers that affect both win and lose conditions
Each of these layers can combine with the others. Unlocking a new world does not just add content. It interacts with different relics, different goals, and different difficulty settings. The more you unlock, the more unusual the combinations become.
We’re aiming for replayability through variation rather than escalation. New unlocks should change how you think about a run, not just make numbers go up.
Right now we’re polishing the UI, cleaning up transitions, and tuning the early unlock order so the progression feels natural. The demo will include this system in a limited form so you can start experimenting with it immediately!
Source
Changelog.gg summarizes and formats this update. How we read updates.
