Full notes
Full PROMulti-TableTournament update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes
Release Date: May 26, 2026
V1.6.3 is a major feature-focused update, centered on the new audio system, multi-table training, gameplay UX, and showdown accuracy.
—— Highlights ——
New Audio System
Introduced action-level SFX for key actions: check, call, raise, fold, and all-in.
Check action now uses a “table tap” style cue, closer to live poker habits.
Reworked audio resources and trigger logic for stronger immersion and readability.
AI actions are now fully connected to the same SFX trigger pipeline.
New Multi-Table Pressure Training Mode (Core V1.6.3 Feature)
Added the Multi-Table Pressure Training Center.
Supports parallel-table decision making with timer pressure and priority handling.
Added pressure index, score, average reaction, timeout tracking, and post-session review metrics.
Added “Mark for Review” flow for key decision replay.
Action Panel Scaling & Layout Improvements
Added multi-level panel scaling; all in-panel buttons scale consistently.
Scale entry moved to the top-right for better visibility.
Fixed draggable action panel behavior: it only moves when manually dragged, no more auto-jumps after actions.
Improved half-screen/windowed layout alignment, including lobby bottom alignment fixes.
Showdown & Card Reveal Fixes
End-of-hand reveal now shows only players with the best hand category.
Fixed edge cases where revealed cards were incomplete or mismatched with best-five evaluation.
Improved consistency between hand evaluation and visual reveal.
Tournament AI Behavior Tuning (Training / Regular / Major Events)
Updated AI behavior distribution using tester samples to better match human pacing.
Improved multi-table elimination synchronization.
Reduced abnormal stack polarization in early/mid stages.
Updates applied to major tournaments and regular training modes.
New Delay Card (Time Bank) Feature
Added a dedicated delay card display next to action timer.
Total delay bank: 120 seconds, non-replenishable.
Delay bank starts automatically after the normal 30s action timer expires.
Delay bank pauses immediately after player action.
If delay bank is exhausted, expiration of normal action time results in auto-fold.
Timer Start Timing Fix
Fixed an issue where action timers and blind-level timers could start before the first deal.
Timers now start only after the player clicks to begin/deal.
UI Language Consistency
Multi-table pressure training UI has been fully localized for Chinese consistency.
—— Packaging Note ——
Make sure your build output includes the `assets` audio directory.
If assets are missing, SFX may fall back to basic tones or silence depending on runtime pathing.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
