Steam News26 May 20266d ago

[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes

[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes Release Date: May 26, 2026 V1.6.3 is a major feature-focused update, centered on the new audio system, multi-table training, gameplay UX, and showdown accuracy.

Full notes

Full PROMulti-TableTournament update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedV1.6.3 is a major feature-focused update, centered on the new audio system, multi-table training, gameplay UX, and showdown accuracy.
addedNew Audio System
addedIntroduced action-level SFX for key actions: check, call, raise, fold, and all-in.
changedReworked audio resources and trigger logic for stronger immersion and readability.
addedNew Multi-Table Pressure Training Mode (Core V1.6.3 Feature)
addedAdded the Multi-Table Pressure Training Center.

[PRO Multi-Table Tournament] V1.6.3 beta1Update Notes

Release Date: May 26, 2026

V1.6.3 is a major feature-focused update, centered on the new audio system, multi-table training, gameplay UX, and showdown accuracy.

—— Highlights ——

  1. New Audio System

  • Introduced action-level SFX for key actions: check, call, raise, fold, and all-in.

  • Check action now uses a “table tap” style cue, closer to live poker habits.

  • Reworked audio resources and trigger logic for stronger immersion and readability.

  • AI actions are now fully connected to the same SFX trigger pipeline.

  1. New Multi-Table Pressure Training Mode (Core V1.6.3 Feature)

  • Added the Multi-Table Pressure Training Center.

  • Supports parallel-table decision making with timer pressure and priority handling.

  • Added pressure index, score, average reaction, timeout tracking, and post-session review metrics.

  • Added “Mark for Review” flow for key decision replay.

  1. Action Panel Scaling & Layout Improvements

  • Added multi-level panel scaling; all in-panel buttons scale consistently.

  • Scale entry moved to the top-right for better visibility.

  • Fixed draggable action panel behavior: it only moves when manually dragged, no more auto-jumps after actions.

  • Improved half-screen/windowed layout alignment, including lobby bottom alignment fixes.

  1. Showdown & Card Reveal Fixes

  • End-of-hand reveal now shows only players with the best hand category.

  • Fixed edge cases where revealed cards were incomplete or mismatched with best-five evaluation.

  • Improved consistency between hand evaluation and visual reveal.

  1. Tournament AI Behavior Tuning (Training / Regular / Major Events)

  • Updated AI behavior distribution using tester samples to better match human pacing.

  • Improved multi-table elimination synchronization.

  • Reduced abnormal stack polarization in early/mid stages.

  • Updates applied to major tournaments and regular training modes.

  1. New Delay Card (Time Bank) Feature

  • Added a dedicated delay card display next to action timer.

  • Total delay bank: 120 seconds, non-replenishable.

  • Delay bank starts automatically after the normal 30s action timer expires.

  • Delay bank pauses immediately after player action.

  • If delay bank is exhausted, expiration of normal action time results in auto-fold.

  1. Timer Start Timing Fix

  • Fixed an issue where action timers and blind-level timers could start before the first deal.

  • Timers now start only after the player clicks to begin/deal.

  1. UI Language Consistency

  • Multi-table pressure training UI has been fully localized for Chinese consistency.

—— Packaging Note ——

  • Make sure your build output includes the `assets` audio directory.

  • If assets are missing, SFX may fall back to basic tones or silence depending on runtime pathing.

Source

Steam News / 26 May 2026

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