HomeGamesUpdatesPricingMethodology
Steam News25 April 20265mo ago

PROMulti-TableTournament First Release

V1.0.7 Detailed Patch Notes Release Focus: Stability fixes + unified match flow + UI readability and small-screen adaptation improvements.

Full notes

Full PROMulti-TableTournament update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition14 changes5 removals
  • UI and audio
  • Events
  • Fixes
  • Gameplay
  • Performance
changedStability fixes + unified match flow + UI readability and small-screen adaptation improvements.
fixedFixed a critical flow bug where hands could auto-start after repeatedly entering/exiting events before pressing “Deal to Start.”
fixedFixed abnormal HSP dealing state where community cards could exceed normal flow in rare cases.
changedUnified manual start across all events: hands now begin only after clicking “Deal to Start.”
addedAdded randomized AI thinking time for normal decisions, with longer thinking windows for difficult spots.
changedReduced excessive long-think behavior by lowering the frequency of hard-decision triggers.

PROMulti-TableTournament changes

changedStability fixes + unified match flow + UI readability and small-screen adaptation improvements.
fixedFixed a critical flow bug where hands could auto-start after repeatedly entering/exiting events before pressing “Deal to Start.”
fixedFixed abnormal HSP dealing state where community cards could exceed normal flow in rare cases.
changedUnified manual start across all events: hands now begin only after clicking “Deal to Start.”
addedAdded randomized AI thinking time for normal decisions, with longer thinking windows for difficult spots.

V1.0.7 Detailed Patch Notes

Release Focus:

Stability fixes + unified match flow + UI readability and small-screen adaptation improvements.

  1. Fixed a critical flow bug where hands could auto-start after repeatedly entering/exiting events before pressing “Deal to Start.”

  2. Fixed abnormal HSP dealing state where community cards could exceed normal flow in rare cases.

  3. Unified manual start across all events: hands now begin only after clicking “Deal to Start.”

  4. Added randomized AI thinking time for normal decisions, with longer thinking windows for difficult spots.

  5. Reduced excessive long-think behavior by lowering the frequency of hard-decision triggers.

  6. Updated 6-max cash table buy-in threshold from $2000 to $500.

  7. Reworked the GTO panelremoved action suggestions, keeping only core metrics (Win Rate / Pot Odds / EV).
  8. Changed GTO metrics to a centered single-line layout for cleaner readability.

  9. Redesigned the blind-level countdown panel with unified Chinese text layout, number sizing, and alignment.

  10. Fixed blind panel overflow where numeric values could render outside the frame.

  11. Optimized blind number formatting (e.g., “1000” without forced thousands separator) for visual consistency.

  12. Decoupled blind module layout from leaderboard layout to prevent overlap.

  13. Unified visual style between Prize Distribution and Blind Upgrade modules for stronger UI consistency.

  14. Removed scrollbar for the Top 10 leaderboard section and display it directly.

  15. Compressed and viewport-limited the overall leaderboard height to prevent overflow.

  16. Removed redundant leaderboard header stats (ITM / final table count / best finish) and related code.

  17. Improved Cash/HSP leaderboard alignment with clearer separation between name and chip areas.

  18. Applied edge-aligned spacing in cash leaderboards to increase readability between names and amounts.

  19. Fixed cash leaderboard name rendering issues (truncated/missing names).

  20. Tuned cash leaderboard font sizes to keep full names and full chip values visible.

  21. Removed double-star markers before legend names for a cleaner and more consistent list style.

  22. Reorganized top-right controlsimproved alignment between language selector and “Quit to Lobby” button.
  23. Hid in-match language switcher: language switching is now lobby-only to avoid accidental mid-game changes.

  24. Removed Daily Check-in feature and related code to simplify the release feature set.

  25. Upgraded footer copyright bar to a low-profile G-Core Gaming style for unified branding.

  26. Enhanced small-screen adaptation: on 13–15-inch display scenarios, three side modules auto-switch to compact mode.

  27. Improved compact-panel interaction: only one module can be expanded at a time, opening below the control buttons to avoid covering gameplay controls.

  28. Continued multi-resolution responsiveness tuning to reduce UI misalignment risk across different displays.

Source

Steam News / 25 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.