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Steam News6 March 20242y ago

Promenade new patch 1.0.2 : bug fixes and gameplay tweaks

Gameplay Tweaks : Now pressing jump mid air is the ONLY way of doing a double jump.

Full notes

Full Promenade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedGameplay Tweaks :
addedSlinghops can now be prevented by inputing a direction opposed to Nemo's momentum
addedAdding a jump buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing a double jump that would use the object in his hands
addedAdding a rolling buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing throwing the poulp downwards
changedSmall spelling errors for the english localization (it seems like I can't spell the word "developer")
fixedFixing the bug of the empty bubbles for the cauldron and the chicken guy

Promenade changes

changedGameplay Tweaks :
addedSlinghops can now be prevented by inputing a direction opposed to Nemo's momentum
addedAdding a jump buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing a double jump that would use the object in his hands
addedAdding a rolling buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing throwing the poulp downwards
changedSmall spelling errors for the english localization (it seems like I can't spell the word "developer")

Gameplay Tweaks :

  • Now pressing jump mid air is the ONLY way of doing a double jump. Pressing "down" + "throw" doesn't work anymore

  • When holding the UP direction with a flying bird in the hands, the Nemo now flies upward faster

  • Clouds are more forgiving in the Tumult, Nemo must be in contact with the clouds for 0,5 sec

  • Slinghops can now be prevented by inputing a direction opposed to Nemo's momentum

  • Adding a jump buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing a double jump that would use the object in his hands

  • Adding a rolling buffer: checking if Nemo will be landing on the ground in the next few frames, thus preventing throwing the poulp downwards

  • Changing the visual aspect of the cogs that the player already collected, making them more distinct from uncollected cogs

Bug Fixes :

  • Small spelling errors for the english localization (it seems like I can't spell the word "developer")

  • The "Madeline would be proud" achievment now properly unlocks

  • Fixing the bug of the empty bubbles for the cauldron and the chicken guy

  • Properly healing the player when collecting a full cog if the "skip catch cog animation" option is enabled

  • In the museum, sometims objects were destroyed by touching the pedestal before getting registered

  • Fixing the crashes in space when changing area with the spaceship

  • Properly resetting power up boss fight when the player miraculously manages to die at the same time as the boss

  • The chicken's position is properly reset in the Memory Lane trial

  • Fixing some camera jank in Verdant Voyage's houses

  • Players cannot get stuck inside the mole's colliders when staying on top of them anymore

  • Making the Masked Demon's Lair pieces are now invulnerable to explosions

  • Masked Demon's Lair entrance cannot be open with no piece connected to the entrance anymore

  • Fixing a small visual issue that misplaced the poulp to the left or right after collecting a powerup

  • Other very minor tweaks…

Source

Steam News / 6 March 2024

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