Full notes
Full projet BLARI update
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What changed
- Maps
- UI and audio
- Compatibility
Finally, that's it, the game has just reached its first big stage; alpha. It's very subjective but this is what it means for BLARI project, the game is finishable.
All enemies are here.
Every zone has its very distinct look.
Every primordial asset is here.
All important interactions are working.
The game having several endings [/ b] for the moment, only the base end is accessible, the next steps will be for me to refine the alpha with always more details and benchmarks in the levels (because everything looks a bit alike at the moment), add more sound effects to make the game more immersive and act on the points that will be noted over the alpha-tests.
I regularly post info on the game on Twitter, and I keep Steam for big occasions. (https://twitter.com/projetBLARI)
(Just a small break and i'm back)
There is still a lot of work to do however, the two big remaining points being the quests and the lore elements of the game, I still have a few weeks to do this and once that is done the game will finally arrive in Beta and no. will only have to be tested intensively to be able to appear!
I can't wait to show you all!
Max'
Source
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