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Steam News11 November 20257mo ago

October News

Heyhey Scientists! Today I´m testing a new format for those monthly summaries, something less text heavy.

In this update5

Full notes

Full Projekt Melody: A Nut Between Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Store
  • Maps
addedHeyhey Scientists!Today I´m testing a new format for those monthly summaries, something less text heavy. Tell me if you likey ;)
addedUpgrade SystemFor our Combat we have been working on the "Skill Tree" that allows you to unlock new weapon modes and invest the viral matter you harvest by nerfing enemies back to their zero state into cuwl upgrades. First a noice looking render of the final look and after that you can see a gif of how the system works on the backend.
changedUpgrade SystemTaco our UI and Sandbox Programmer said something about the backend having its own 2D Physics Engine just to make this work. It IS very complicated but its a ton of fun to play around with already :3
addedSexy Pics UWU :3Character Outfit for a "Special Scene" with our Witch (The scene is side content we still have to add) below, we even did real world research with a friend to ensure this was somewhat "realistic" to pull off :3
changedCute PropsAnd some tasty map preview one of our level artists made. Its def not final but should give you some ideas on what Hell is gonna look like when you can finally traverse it. (Its one of our many "world biomes // worlds" we´re creating for the main story line.)

Projekt Melody: A Nut Between Worlds changes

addedToday I´m testing a new format for those monthly summaries, something less text heavy. Tell me if you likey ;)
addedFor our Combat we have been working on the "Skill Tree" that allows you to unlock new weapon modes and invest the viral matter you harvest by nerfing enemies back to their zero state into cuwl upgrades. First a noice looking render of the final look and after that you can see a gif of how the system works on the backend.
changedTaco our UI and Sandbox Programmer said something about the backend having its own 2D Physics Engine just to make this work. It IS very complicated but its a ton of fun to play around with already :3
addedCharacter Outfit for a "Special Scene" with our Witch (The scene is side content we still have to add) below, we even did real world research with a friend to ensure this was somewhat "realistic" to pull off :3
changedAnd some tasty map preview one of our level artists made. Its def not final but should give you some ideas on what Hell is gonna look like when you can finally traverse it. (Its one of our many "world biomes // worlds" we´re creating for the main story line.)

Heyhey Scientists!

Today I´m testing a new format for those monthly summaries, something less text heavy. Tell me if you likey ;)

Upgrade System

For our Combat we have been working on the "Skill Tree" that allows you to unlock new weapon modes and invest the viral matter you harvest by nerfing enemies back to their zero state into cuwl upgrades. First a noice looking render of the final look and after that you can see a gif of how the system works on the backend.

Taco our UI and Sandbox Programmer said something about the backend having its own 2D Physics Engine just to make this work. It IS very complicated but its a ton of fun to play around with already :3

Sexy Pics UWU :3

No explainer needed.

Steam post imageSteam post imageSteam post image

Character Outfit for a "Special Scene" with our Witch (The scene is side content we still have to add) below, we even did real world research with a friend to ensure this was somewhat "realistic" to pull off :3

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Environment Updates

Just a bunch of cool pics of prop passes for final environments and level blockout passes for WIP ones <3

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Cute Props

Just some cute stuff you´ll later find in the game. Sometimes I also get confused what the fuck its actually for, I´m sure its something funny our writer came up with :D

And some tasty map preview one of our level artists made. Its def not final but should give you some ideas on what Hell is gonna look like when you can finally traverse it. (Its one of our many "world biomes // worlds" we´re creating for the main story line.)

So yeah hope you liked the sneak peek into whats happening behind the scenes, let me know if this is worse or better than the last super text heavy update :3

Thank you! <3

Source

Steam News / 11 November 2025

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