What changed
0 fixes0 additions2 changes0 removals
changedThis update primarily involves a (probable?) fix for a rare crash in recent builds of the game. If you've seen the game crash after long play sessions, please check out this version--hopefully it won't occur anymore!
changedWe've also changed the timing adjustment setting: values should generally now be closer to 0, with the default now being 0 (your own setting value will have changed accordingly, but the timing should be the same) and a system where the game would generally recommend higher offset values has been loosened. If you had a very low value for your timing setting before, you'll probably find that the recommendation is better behaved now.
PROJEKT GODHAND changes
changedThis update primarily involves a (probable?) fix for a rare crash in recent builds of the game. If you've seen the game crash after long play sessions, please check out this version--hopefully it won't occur anymore!
changedWe've also changed the timing adjustment setting: values should generally now be closer to 0, with the default now being 0 (your own setting value will have changed accordingly, but the timing should be the same) and a system where the game would generally recommend higher offset values has been loosened. If you had a very low value for your timing setting before, you'll probably find that the recommendation is better behaved now.
This update primarily involves a (probable?) fix for a rare crash in recent builds of the game. If you've seen the game crash after long play sessions, please check out this version--hopefully it won't occur anymore!
We've also changed the timing adjustment setting: values should generally now be closer to 0, with the default now being 0 (your own setting value will have changed accordingly, but the timing should be the same) and a system where the game would generally recommend higher offset values has been loosened. If you had a very low value for your timing setting before, you'll probably find that the recommendation is better behaved now.