Full notes
Full Projected Dreams update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Projected Dreams changes
Dear Dreamers,
Three years ago, we took part in the Brackeys Game Jam. Inspired by the theme “It’s not real,” we created a small prototype about a girl and her imagination. Little did we know that this small (and very buggy) prototype would grow into something much bigger than we ever expected.
After a confident start, five mid-life crises, a few highs and late-night shifts, and the occasional “Hey, this is actually a pretty cool game” comments during our internal playtests, we're ready.
Projected Dreams will officially launch on May 29th or to be precise, in less than three weeks.
While we’re saving our (well-deserved) “thank-you” to the community for the next Steam announcement, we’d like to ask one final favor before release: Tell your friends, your family, and your fellow cozy gamers. Help us spread the word. Most importantly, mark your calendars to be notified when Projected Dreams launches. And if you enjoyed the game leave a review right away. It helps us more than you think.
We still can’t quite believe we’re about to release our first game as a studio. No matter how the launch goes, we’re incredibly proud of what we’ve created and of getting through the good, the bad, and the ugly.
Thank you for sticking with us. For believing in us. For your kind comments, your excitement, your bug reports, your visits to our convention booths, your shares, likes and comments on our social media channels, and your playtesting feedback…. we genuinely couldn’t have done this without your support. (Whoops couldn’t help myself and ended up writing a big "thank-you" still hehe)
We can’t wait to push the button on May 29th.
See you there?
PS: Watch out release date announcement trailer here:
Source
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