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- Project Zomboid
Recipes for a Disaster
Hola, zomberinos. Short-ish blog this week, but some fun info-nuggets none-the-less. FINAL 41 PATCH We released 41.78 to Unstable last week, and released a fix-up patch yesterday. There’ll probably be another update to…
- Project Zomboid
41.78 UNSTABLE Released
Hotfix 41.78.10 - November 21st: - Fixed being able to purify Watering Cans in a Microwave or Oven. - Fixed being able to turn Cooked Eggs back into Uncooked Eggs. - Fixed Pizzas having the hasMetal tag. - Fixed error i…
- Project Zomboid
Flame On
Evening all. NOW We released 41.77 into the stable beta last week, which fixed up linux servers and also improved client to server connections by preferring a direct connection to the server. It was mission successful i…
- Project Zomboid
41.77 Released
Compliled changelist (41.74-41.77). These small updates were intended to address the crashes affecting Linux MP servers and improve the client-to-server connections. Hotfix October 20th: 41.77.9: - Added checks for a nu…
- Project Zomboid
Upstairs Downstairs
Now then, survivors. Let’s do the thing. NEXT This week we released version 41.77 into our Unstable beta. This is primarily aimed at fixing the Linux crashes that have been plaguing server hosts, and so far seems to be…
- Project Zomboid
41.77 UNSTABLE Released
Hotfix#3 October 3rd: - Fixed the timed-action progress bar position not being updated during actions without a fixed duration. - Fixed the animation speed of the timed-action progress bar at different framerates. Hotfi…
- Project Zomboid
The Good Life
Hello everyone. NEXT The situation with Linux server instability remains ongoing, with the MP team working on another update to the Unstable beta – and an internal test of their work tonight. The good news from the Unst…
- Project Zomboid
41.76 UNSTABLE Released
We skipped public testing for 41.75. The TL;DR of the changes from 41.74 to 41.76 is that the Steam Networking API implementation was improved; Linux crashes should be fixed and overall networking performance has been i…
- Project Zomboid
Broadened HorizonZ
Okay, so here’s a run down on our current basic plans for finalizing Build 41, and then beyond. NEXT We’ve left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it – especiall…
- Project Zomboid
Camp GigaMart
Hey all, we’ve had our heads deep in MP stuff this past ten days – so please excuse a blog that’s heavy on busywork and housekeeping. We released 41.73 to stable last week, which came with an unanticipated issue that sa…
- Project Zomboid
41.74 UNSTABLE Released
Note: Parts of this patch were previously released as a 41.73 Unstable hotfix.* A version bump ensures players running the Stable client get a clearer error (version mismatch) when connecting to servers running the Unst…
Small Update / Patch Notes - Project Zomboid
41.73 Released
41.73 compiled changelist, also including 41.72 from the unstable branch Due to character limitations, the full changelog can be found on our forums and in the pastebin below: https://theindiestone.com/forums/index.php?…
Regular Update - Project Zomboid
Slapdashdoid
Hello all! Afraid this will be a more hastily put together than usual Thursdoid, usual Thursdoid writer is away this week, and we originally planned to do a stable release today. Last minute, however, literally a couple…
- Project Zomboid
Liquid Zedball
Haylo survivors. 41.73 STABLE We have the next patch to the stable branch primed and ready to go, however an issue that our fantastic Unstable beta testers have flagged is keeping it held in its pen for a little longer.…
- Project Zomboid
41.73 UNSTABLE Released
Barring any necessary hotfixes, this will likely be the last unstable patch before pushing the contents of 41.72 and 41.73 into the main stable branch. NEW Gas container tooltip tweaks: 1) When adding fuel to a gener…
- Project Zomboid
41.72 UNSTABLE Released
NEW Added the MapRemotePlayerVisibility server option for Multiplayer. 1 = Remote players aren't visible on the in-game map 2 = Remote players in the same faction or sharing a safehouse are visible 3 = Remote players…

