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- Project Zomboid
Spooky Santa
https://i.imgur.com/mO4Y6oq.jpg/img] Hello! Merry impending Chrimble. On Tuesday we ran a pretty successful Community Megatest using our new MP networking system that Bitbaboon Steve has concocted for us. Users gen…
- Project Zomboid
ZedLocation
Howdy almost-yuletide survivor. PATCH 40.40 RELEASED Today we released our final (sort of, read below for more on that) patch for Build 40. Full patchnotes can be found here, but this covers stuff like: Improved darker…
- Project Zomboid
Nightzedding
Hey all, Thursday greetings. 40 PATCHING We’ve currently got the final Build 40 patch in a public IWBUMS beta, and since last week have released 40.37 and 40.38 into it. This includes Turbo’s new night shaders and more…
- Project Zomboid
The Darkness
Hey everyone, lots to get through today soooo… PUBLIC BUILD 40 PATCHED We’ve just patched Build 40, which is now up to version 40.36. Primary improvements you’ll notice are: Local text chat now audible/legible from a di…
- Project Zomboid
Crepe Expectations
We released Build 40 last Tuesday, and gave it a first hotfix on Thursday. We currently have the next patch in a public IWBUMS beta channel – and if you don’t mind then we’d love you to jump over there and see how it pl…
- Project Zomboid
Build 40 Released!
To both of you out there who aren’t playing Red Dead Redemption 2 right now, we have a treat! Build 40 has been officially released! Build 40 contains a simulated weather and climate system – recreating true-to-life wea…
- Project Zomboid
Sway of Things
Hey all, here’s what’s happening. BUILD 40 Build 40 is for all intents of purposes done now, with one addition that might need a few fixes that we’ll explain the reasoning behind below. On Tuesday we released Version 40…
- Project Zomboid
Zombie, it’s cold outside
As mentioned in recent weeks, we’re now on clean-up duties before the release of Build 40 – which will then be patched with whatever’s necessary, before the animation branch being worked on by the guys over at TEA is fu…
- Project Zomboid
Men with Ven
Hey all, here’s a quick run-down on where we’re at with Build 40 and beyond. BUILD 41+ With the final touches being made to build 40, we’re now at the point of making a decision on what to do for the next build. The iss…
- Project Zomboid
Beeverdoid
Hey all, Thursday greetings. IWBUMS BETA 40.14 RELEASED We’ve just released IWBUMS beta 40.14, which is another release that’s primarily fix and polish – our current aim for the devs working on this build being to make…
- Project Zomboid
Build 40 IWBUMS
Hey all, we have just moved Build 40 into the wider IWBUMS public beta – which contains Turbo’s weather and climate system (proper seasons, new shaders, fog, mist, storms that move over the map etc), vehicle improvement…
- Project Zomboid
Zombies in Bloom
We’ve just updated the public weather build beta to version 40.7, which will probably be the last one before we widen it out to the more heavily subscribed IWBUMS public beta channel. (Steam beta password is ‘weathertes…
- Project Zomboid
Thurs…weather…shaders….chat!
Welcome to this week’s Thursdoid! (Last week's Thursdoid can be found here) We’re a bit light on the team this week as a few of us (including, as you can probably guess, the developer in charge of Thursdoid punnage) are…
- Project Zomboid
Too Hot For TV
Hey everyone! This week on Thursdoid: We’ve just released a new test build into the weather branch, which contains many improvements to the new weather system, and in addition contains a whole slew of fixes and addition…
- Project Zomboid
Snow DaZe
Happy Thursday all. Work continues on two fronts: the stuff that was developed concurrently with the vehicles build that we intend to get out into an IWBUMS beta as soon as we can, and the stuff that the five guys over…
- Project Zomboid
Zedlights
We released the Build 39 vehicles patch this time last week – release notes for which can be found here. This seems to have remedied the most pressing issues with Build 39 and (given that we also don’t want to add any m…






