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- Project Zomboid
Crepe Expectations
We released Build 40 last Tuesday, and gave it a first hotfix on Thursday. We currently have the next patch in a public IWBUMS beta channel – and if you don’t mind then we’d love you to jump over there and see how it pl…
- Project Zomboid
Build 40 Released!
To both of you out there who aren’t playing Red Dead Redemption 2 right now, we have a treat! Build 40 has been officially released! Build 40 contains a simulated weather and climate system – recreating true-to-life wea…
- Project Zomboid
Sway of Things
Hey all, here’s what’s happening. BUILD 40 Build 40 is for all intents of purposes done now, with one addition that might need a few fixes that we’ll explain the reasoning behind below. On Tuesday we released Version 40…
- Project Zomboid
Zombie, it’s cold outside
As mentioned in recent weeks, we’re now on clean-up duties before the release of Build 40 – which will then be patched with whatever’s necessary, before the animation branch being worked on by the guys over at TEA is fu…
- Project Zomboid
Men with Ven
Hey all, here’s a quick run-down on where we’re at with Build 40 and beyond. BUILD 41+ With the final touches being made to build 40, we’re now at the point of making a decision on what to do for the next build. The iss…
- Project Zomboid
Beeverdoid
Hey all, Thursday greetings. IWBUMS BETA 40.14 RELEASED We’ve just released IWBUMS beta 40.14, which is another release that’s primarily fix and polish – our current aim for the devs working on this build being to make…
- Project Zomboid
Build 40 IWBUMS
Hey all, we have just moved Build 40 into the wider IWBUMS public beta – which contains Turbo’s weather and climate system (proper seasons, new shaders, fog, mist, storms that move over the map etc), vehicle improvement…
- Project Zomboid
Zombies in Bloom
We’ve just updated the public weather build beta to version 40.7, which will probably be the last one before we widen it out to the more heavily subscribed IWBUMS public beta channel. (Steam beta password is ‘weathertes…
- Project Zomboid
Thurs…weather…shaders….chat!
Welcome to this week’s Thursdoid! (Last week's Thursdoid can be found here) We’re a bit light on the team this week as a few of us (including, as you can probably guess, the developer in charge of Thursdoid punnage) are…
- Project Zomboid
Too Hot For TV
Hey everyone! This week on Thursdoid: We’ve just released a new test build into the weather branch, which contains many improvements to the new weather system, and in addition contains a whole slew of fixes and addition…
- Project Zomboid
Snow DaZe
Happy Thursday all. Work continues on two fronts: the stuff that was developed concurrently with the vehicles build that we intend to get out into an IWBUMS beta as soon as we can, and the stuff that the five guys over…
- Project Zomboid
Zedlights
We released the Build 39 vehicles patch this time last week – release notes for which can be found here. This seems to have remedied the most pressing issues with Build 39 and (given that we also don’t want to add any m…
- Project Zomboid
On the Move
Evening all! Last week’s vehicles release felt like it went well. The release version was fairly stable, people are enjoying having transport in the game and we’ve seen a huge boost in player numbers – which has in-turn…
- Project Zomboid
Build 39: Vehicles released!
Survivors of the Knox Event can now drive vehicles and explore every nook and cranny of the vast Project Zomboid map. Vehicles are enhanced with real physics, and come with all the expected sundries such as a UI dashboa…
- Project Zomboid
Death Cab for Zombie
Evening all, we do hope y’all are well. IWBUMS BUILD 39.64 We’re hopeful that today’s public IWBUMS release (39.64) will be the last before the full vehicles release. It contains: A few physics and vehicular position fi…
- Project Zomboid
Monkey Bizness
The Build 39 Vehicles build (playable in public IWBUMS beta) is essentially ready to go, but we need to be sure that a couple of issues have been solved by today’s release of Build 39.57: one that saw crowds of zombies…





