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- Project Zomboid
Impendin' 37
Hey all. Simmering in the background the fundaments of our vehicles and animation branches are being tied closer together, Martin’s car and truck models continue to pop into the communal directory to surprise/delight, a…
- Project Zomboid
Impendin' 37
Hey all. Simmering in the background the fundaments of our vehicles and animation branches are being tied closer together, Martin’s car and truck models continue to pop into the communal directory to surprise/delight, a…
- Project Zomboid
Under the Hood
The vehicles branch has a lot of momentum at present, so right now there’s currently a lot being done behind the scenes to pave the way for cars, emergency vehicles and the like. First off, however, now RJ is back in th…
- Project Zomboid
Under the Hood
The vehicles branch has a lot of momentum at present, so right now there’s currently a lot being done behind the scenes to pave the way for cars, emergency vehicles and the like. First off, however, now RJ is back in th…
- Project Zomboid
Here In My Car
Hey everyone! Welcome to Mondoid. This week, and we’ll cut straight to the chase with some video goodness! (Remember: work in progress, some bugs visible! More work in implementation and visuals to come!) https://www.yo…
- Project Zomboid
Here In My Car
Hey everyone! Welcome to Mondoid. This week, and we’ll cut straight to the chase with some video goodness! (Remember: work in progress, some bugs visible! More work in implementation and visuals to come!) https://www.yo…
- Project Zomboid
V for Victor (and Vehicles)
Hello everyone! Welcome to this week’s Mondoid. It’ll be a relatively short one this week, yet we got some cool things in the pipe to show non-the-less. Vehicles A big milestone today as vehicles officially went into cl…
- Project Zomboid
V for Victor (and Vehicles)
Hello everyone! Welcome to this week’s Mondoid. It’ll be a relatively short one this week, yet we got some cool things in the pipe to show non-the-less. Vehicles A big milestone today as vehicles officially went into cl…
- Project Zomboid
Stash in the Attic
Hello! A few things from the big list of what’s cooking: MAP STASHES In the next IWBUMS beta release there’ll be a system that we’ve added to our new in-game maps. In essence on the maps you loot from zombie corpses in…
- Project Zomboid
Stash in the Attic
Hello! A few things from the big list of what’s cooking: MAP STASHES In the next IWBUMS beta release there’ll be a system that we’ve added to our new in-game maps. In essence on the maps you loot from zombie corpses in…
- Project Zomboid
Roots n’ Branches
Hey all, hope you’re well. Updates from various departments in zombie land this fair Mondoid. BUILD 37 IWBUMS BETA We released a bugfix update last week to Build 37’s Muld/Rosewood etc lootable maps, and also their mark…
- Project Zomboid
Roots n’ Branches
Hey all, hope you’re well. Updates from various departments in zombie land this fair Mondoid. BUILD 37 IWBUMS BETA We released a bugfix update last week to Build 37’s Muld/Rosewood etc lootable maps, and also their mark…
- Project Zomboid
Perishable Items
Greetings citizen. Here’s all the latest from the latest isometric dips into undead anarchy… BUILD 37 PUBLIC BETA In keeping with this year’s focus on getting regular builds out rather than sitting on ever-growing chang…
- Project Zomboid
Perishable Items
Greetings citizen. Here’s all the latest from the latest isometric dips into undead anarchy… BUILD 37 PUBLIC BETA In keeping with this year’s focus on getting regular builds out rather than sitting on ever-growing chang…
- Project Zomboid
In-Game Mappage
Howdy survivor. Hope your apocalyptic nightmare scenario is going well. Here’s some news from the land of zeds… IN-GAME MAPS For many PZ players the alt-tab to Blindcoder’s map has become something of a ritual, but for…
- Project Zomboid
In-Game Mappage
Howdy survivor. Hope your apocalyptic nightmare scenario is going well. Here’s some news from the land of zeds… IN-GAME MAPS For many PZ players the alt-tab to Blindcoder’s map has become something of a ritual, but for…



