Update log
Full Project Zomboid update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
NEW - New improved whitelist - Drying racks are functional in MP now - Updated "Announce Animal Death" message - Added a limit on the number of animals sent in a single AnimalUpdatePacket - Added Plastering in MP FIXED - Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases - Fixed not being able to remove and replace battery in different devices - Fixed being able to put more items in the container than capacity allows - Fixed Favoriting recipes (Craft and Build menu) being reset after relogging - Fixed weight pointers - Fixed some performance issues with animal zones - Fixed animal pathfinding in MP - Fixed server crash caused by pipe bombs - Fixed number of visible zombies counter - Fixed SFX glitch when getting attacked by a zombie while shooting - Fixed seasoning ingredients not being displayed in tooltip - Fixed plant tile updating only after revisiting chunk or relog - Fixed not being able to remove seeded furrows - Fixed memory leak with NetworkState packets - Fixed wrong animation when unequipping an attached item on the player's back - Fixed backpack sprayer duplication - Fixed MP Soaked and Wet states - Fixed body insulation/temperature always being at 0 - Fixed disassembled furniture not disappearing from the world - Fixed weapons unequipping when character is climbing through windows - Fixed microwave/Stove timers resetting to 0 - Fixed double door sfx - Fixed not being able to get an animal corpse from the car trunk - Fixed non-lootable containers placed in doorways - Fixed NPE caused by calling getVehicleContainer() on null square - Fixed wrong items being selected and captured from stack of items - Fixed updates breaking setting the ZombieState FMOD parameter - Fixed being unable to build stairs above ground sometimes due to non-existent squares. - Fixed stair pillars not appearing on clients until reloading the area. - Fixed odd cutaway behavior of player-built stairs and support pillars. - Fixed not being able to craft Fire-Hardened Spears - Fixed character with the claustrophobic trait not panicking inside buildings - Fixed car battery looping sfx glitch - Fixed clothes drying only when picked up - Fixed door shaking animation - Fixed basement entrance disappearing after building & removing floor overtop of entrance - Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement - Fixed rope attached to the animals not breaking - Fixed several cases with commands: AddXP and LoseXP - Fixed remote player health sync issues - Fixed bombs staying in player's inventory after relog - Fixed not being able to butcher the animal corpse in the inventory - Fixed Hitting SFX isn't always playing
Source
