Update log
Full Project Zomboid update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Maps
FAO MODDERS
Please see the linked guide for information on how to update your mods to work with 42.13.0 and beyond, and how to make your mods MP compatible.
MULTIPLAYER DETAILS
The Multiplayer build is WIP for stress testing. To ensure a smoother experience and simplify bug tracking and resolution, please adhere to the following guidelines before joining a MP session:
- Disable Debug and Mods (even client ones). - Disable Ragdoll physics. - We strongly recommend only playing in coop or on whitelisted servers. - We do not recommend having more than 20 player-slots on your Dedi servers for now.
NEW
- Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs.
- Inventory/Object Interaction: - Update items that can be equipped/unequipped while walking -- Appropriate clothing and container items can be equipped while walking, such as hats, gloves, glasses, satchels, backpacks, etc. -- If a character is walking while also performing the unequip action for a clothing or container item that cannot be worn while walking then the unequip action will be cancelled. - Added a new body location slot, "satchel". Satchels, water bags, and cowboy canteens now all use the body location slot "satchel". Water bags and cowboy canteens previously used the ammo_strap body location. Satchels previously used the back body location. - Double Clicking on Items in inventory should perform non-destructive actions if appropriate. - Double Clicking on Bandages now applies them to an injury. If there are multiple body parts that can benefit from being bandaged, then the body part that is inflicting the most current damage will be the one that is bandaged. - Double-clicking on literature and map items that are in the players inventory, will, if they are supposed to be readable by the player, will start the reading actions. - Double clicking on containers that don't have a body location or in-hand model will still equip them. How what hand is equipped is as follow: -- If the secondary hand if empty then it is equipped in the secondary hand. -- Otherwise if the primary hand is empty then it is equipped in the primary hand. -- Otherwise, regardless of what already is in the secondary hand, it is equipped in the secondary hand. - Lighters and Walkie Talkies will be equipped and turned on when double clicked while in a character's inventory. - Double clicking on items in the players inventory that can be activated, such as flashlights, will equip-and-activate if unequipped, or unequip-and-deactivate in equipped. -- Candles and Hurricane Lanterns aren't included with this, as they don't work like Flashlights. -- Double clicking on unlit Candles and Hurricane Lanterns in a players inventory will, if the player has a lighting object, automatically light and equip the Candle or Lantern. - Double-clicking on boxes/bundles/cartons/etc of item in the players inventory will unpack them. - Players will no longer start eating food items on double click if the player is aware of them being hazardous to consume on account of them being burned, rotten, dangerous uncooked and also uncooked, or has poison
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