Project Zomboid
Steam News 20 October 20257mo ago

Build 42.12.2 UNSTABLE Hotfix Released

Minor additional Hotfix for 42.12: - Fixed Linux build not starting. - Fixed language encoding for some languages. FIXED - Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the sh…

Update log

Full Project Zomboid update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes0 additions0 changes0 removals
  • Fixes
  • Security
fixedMinor additional Hotfix for 42.12: - Fixed Linux build not starting. - Fixed language encoding for some languages.
fixedFIXED
fixedFixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur. - Fixed melee and ranged targets for other split-screen players being highlighted. - Fixed very mysterious buildings that were blocking the highway south of Muldraugh. - Fixed EffectsManager double-freeing models. - Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.

Minor additional Hotfix for 42.12: - Fixed Linux build not starting. - Fixed language encoding for some languages.

FIXED

- Fixed shove bug. The call to IsoGameCharacter.Hit() had to have bIgnoreDamage == true for the shove through zombie bug not to occur. - Fixed melee and ranged targets for other split-screen players being highlighted. - Fixed very mysterious buildings that were blocking the highway south of Muldraugh. - Fixed EffectsManager double-freeing models. - Fixed a vulnerability in the Lua deletion code. Our thanks to Jab for reporting this. This was included in a previous patch to both B41 and B42 but not referenced until now for security reasons as it affected both.

Source

Steam News / 20 October 2025

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