Update log
Full Project Zomboid update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
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NEW - Added new CraftLogic UI - Several CPU and Memory usage optimisations. - Added "Add Padding" and "Patch Hole" garment-ui context menu display icons for the fabric item. - Clicking on the top half of a two-container object's sprite will select the second container in the loot window. - Added two extra levels for zooming in on the mini-map. - Added an in-game-map option called "PlayerZoom" to control whether the player model is displayed at zoom level 20 or greater. - Added ability to bind a hotkey for toggling the Building UI. -- This is currently unassigned, and will require a player to bind a key to it.
- Added ability to use Shift, CTRL or ALT modifier to keybindings. -- There are currently no new keybinding using this, but players can set up their own. -- Only one modifier key can be used.
- Added a new type of style layer, "Text", to the in-game map. -- Text layers are used to define the font and color of the baked-in map annotations, instead of specifying font and color for every annotation separately. When a text annotation's alpha value is set to zero, the text-layer's color is used. -- User annotations are all assigned to the "text-note" layer that uses the Handwritten font. - Updated streets.xml with Louisville streets. - Optimized rendering of image pyramids in the in-game map. - Changed multithreading in ImagePyramid to possibly fix hanging when entering GameLoadingState. - Map annotations may be resized and rotated. - Map annotations can be configured to "stick" to the surface of the map, respecting the isometric and orthographic perspectives. - The "Edit Note" tool is now named "Edit Marking" and works on texture annotations, allowing the color to be changed. - Map annotations may be duplicated by holding the Shift key while dragging with the "Move Marking" tool. - Maps may have default non-editable annotations defined in a file named worldmap-annotations.lua in the map directory. -- This can be used for city names and other map features. worldmap-annotations.lua can be edited in the F8 map editor. It is possible to configure the font and min/max zoom levels of these annotations. - Default annotations may be hidden by unchecking the MapLabels map option. - Added support for multi-line text annotations. - The world map remembers whether print-media icons are displayed or not. - Streets aren't highlighted when the mouse pointer is over a child panel of the in-game map. - Fixed the incorrect alpha being saved in the annotations editor.
- Added automatic orientation detection for the Build Menu. - Consolidated all lua-side Fireplace handling code with the lua-side BBQ handling code. - Removed now unused lua files specifically for handling Fireplaces. - Added some functions to IsoObject to handle "fire-interaction-tiles" and propane tanks in preparation for using ECS to handle tiles/objects. - Animal custom names are now displayed above the animal, when animal designations zones are highlighted. - Animal designation zones are highlighted when the "Check Zone" context-menu option is highlighted. - Water-source items are highlighted when the corresponding context-menu option is highlighted. - The icon for water-source items is displayed next to the corresponding context-menu option. - Animal submenu options display the animal icon, and highlight the animal when the option is highlighted. - Display the "Info" icon next to "Feeding Trough Info" and "Animal Info" context-menu options. - The animal "Grab" and "Pet" context-menu options display the same icons as the animal radial menu. - Transfer Fluids UI now closes when players
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