Project Zomboid
Steam News 30 June 202510mo ago

42.10 UNSTABLE Released

Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42. How do I subscribe to the Unstable beta branch? [/expa…

Update log

Full Project Zomboid update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes8 additions5 changes1 removal
  • Balance
  • Compatibility
changedSlightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42.
changedHow do I subscribe to the Unstable beta branch?[/expand]
addedHow do I subscribe to the Unstable beta branch?NEW
addedHow do I subscribe to the Unstable beta branch?General improvements to player map. - Added street names to the in-game map. - Added a new type of style layer to the in-game map, called ImagePyramid. This is used to control the draw order and color of image pyramids. - Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid. - Textures in image-pyramid zip files are no longer loaded on the render thread. Loading is now done on filesystem threads. When a needed image isn't yet loaded, a lower-resolution one is rendered instead.
addedHow do I subscribe to the Unstable beta branch?Updated Fire and Smoke visuals. (Please note this is a visual change only, and not a full system redesign, which remains planned for future builds). - Added gizmo controls for rotating and moving items during extended placement. - Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings. Existing saves will not have their day length modified. - Added zombie sandbox option to enable/disable "Voronoi Noise" randomisation of distribution. -- The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic. Disabling it will also double the amount of zombie spawned.
addedHow do I subscribe to the Unstable beta branch?"Adding Barricades" moved to Build menu. - Doors must now be closed before placing a barricade. - Metal bar barricades now accept steel bars. - Added new SFX for Clapping SFX, Opening Fridges.
- Adjusted the Default Apocalypse sandbox loot settings0.4 to 0.6

Slightly shorter changelist for this patch due to various team members working on larger scale changes required for balance, QOL and other required features for 42.

How do I subscribe to the Unstable beta branch?

[/expand]

NEW

- General improvements to player map. - Added street names to the in-game map. - Added a new type of style layer to the in-game map, called ImagePyramid. This is used to control the draw order and color of image pyramids. - Forests no longer fade out when zooming out on the in-game map. The fading out was done due to the slowness of drawing all the forest polygons. Now, the zoomed-out forests are rendered using an image pyramid. - Textures in image-pyramid zip files are no longer loaded on the render thread. Loading is now done on filesystem threads. When a needed image isn't yet loaded, a lower-resolution one is rendered instead.

- Updated Fire and Smoke visuals. (Please note this is a visual change only, and not a full system redesign, which remains planned for future builds). - Added gizmo controls for rotating and moving items during extended placement. - Added the ability for 90 minute days (now the new default for Apocalypse) to be selected in the sandbox settings. Existing saves will not have their day length modified. - Added zombie sandbox option to enable/disable "Voronoi Noise" randomisation of distribution. -- The option to turn off the voronoi noise cutoff is not meant to be a general "opt out", it's a tool destined to workshop mappers to keep distribution deterministic. Disabling it will also double the amount of zombie spawned.

- "Adding Barricades" moved to Build menu. - Doors must now be closed before placing a barricade. - Metal bar barricades now accept steel bars. - Added new SFX for Clapping SFX, Opening Fridges.

- Removed the current sandbox setting for non-unique home VHS tapes, as the current implementation does not work as intended.

- Added Fishing with Spinning - player has to reel the line from time to time in order to catch something. The Reeling mechanic is still WIP, however. - Added controller support for Fishing. - Changed cast button on gamepad to RT + improved switch between gamepad/keyboard for fishing.

MODELS/ANIMS

- Added animations for lunging zombies and zombies that turn on the spot. - Added animations for zombies staggering left and right. - Reverted a previous fix for Balaclava Clipping after player feedback. Changed Balaclava body location back to Mask. - Added alternate models for when hoodie, padded jacket and poncho hoods are up while wearing Balaclava. - Added new alternative models for Bandana mask to be worn when certain clothing hoods are up. - Changed Welding mask to use nobeard hair group. Note that some clipping will still occurs but it is far better than before.

- Changed animated clock hands to use textures instead of models. - Added media/scripts/clocks.txt to specify animated clock hand details, instead of being hard-coded. - Added clock hands to the double-tile walls_detailing_02 clock seen in West Point's city hall.

BALANCE

- New Default Apocalypse will have 90 minute days. - Adjusted the Default Apocalypse sandbox loot settings from 0.4 to 0.6 for all individual loot settings. - Changed default apocalypse sandbox settings for zombie hearing and sight from "random" to "random between poor and normal". - Added PiercingBullets to the M-14 - Industrial Dye can Spawn in many more colors.

- Players can now sneak with heavily damaged feet, albeit much more slowly.

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Source

Steam News / 30 June 2025

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