Update log
Full Project Zomboid update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
How do I subscribe to the Unstable beta branch?
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Hotfix 41.8.1:
Fixed Game not launching with Video Effect being unchecked.
Welcome message can be disabled in the options.
41.8.0:
NEW
Introducing ragdoll physics. - Ragdolls are currently enabled for vehicle collisions and gunplay. - Melee ragdolls are planned but are not imminent. - This is the first implementation of a new feature that requires testing, balance feedback, visual feedback, and performance reports. - Disruption to your current playthrough is unlikely, but possible. - Ragdolls can be turned off on initial load, and can be turned on or off in Options at any time.
Biomes improvements
Added sand banks and areas of clay when close to water on the map
Added a more granular way to define the floor upon which things are created. "params.placements" now takes all the types of "features" plus "GENERIC", which is used as the old "params.placements".
Blending is more advanced now. - Added new properties to floor tiles ("FloorMaterial", "IsFloorAttached", "FloorAttachementN/S/E/W"). - Removed "Attachments.lua", "Similar.lua", and all "attach" from the features. - Automatically generating potential attachments when a world is first loaded using the new properties. - Blending takes into account 'half-tiles' and blends properly.
Using the biome replacement facility and the new granular placement, we generated sand on all ph_forest biomes.
Added an outline to highlighted items in the world.
When the mouse is over an option in the "Extended Placement" submenu, the corresponding world item is highlighted.
"Extended Placement" menu changes: 1) Sort items by name. 2) Fixed displaying only one item with the same name. 3) Group items with the same name into separate submenus when there are three or more.
Extended placement UI now closes the extended placement UI if you're too far away.
Added GeneratorTileRange & GeneratorVerticalPower sandbox options to support generator use in tall and deep buildings.
Default values are a 20-tile range and 3 vertical power.
Builder mode has it at 40 & 5.
Better detection for animal drinking from puddles when the player is absent.
Added Animal sinew item. This drops when butchering animals and depends on the animal's size, etc
Added three new basements.
The disassemble-furniture cursor will highlight objects using the "bad" highlight color, similar to the disassemble context menu.
The Loot window will be displayed and expanded when opening a vehicle trunk, and collapsed when closing the trunk (unless it's pinned open).
Work done on IsoMovingObject.DistToProper(IsoObject other) and IsoMovingObject.DistToSquared(IsoMovingObject other)
If both objects are vehicles, the distance is between the closest points on the bounding boxes of both vehicles.
HotSave improvements. Add hot-saving of Player Map, Animal Zones, and Game time. (This system is saving elements of the game world around you as you play, meaning that should your game crash or unexpectedly exit, you will not travel back in time / lose progress)
Added container outlines for corpses.
The Grab context menu now shows multiple corpses, and highlights corpses the same way items are highlighted.
Added options to the Wash context menu to wash "All Containers", "All Weapons", and "All Other" (like rags). The "All Clothing" option only washes clothing items, not containers/weapons/rags.
Added Jar of Roe recipe.
Added animal's milk powder. - For now, you can only use it with either a bucket full of water or a feeding bottle full of water. (1 bag
Source
