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Steam News10 November 20223y ago

41.78 Released

NEW Added a prompt for the updated Terms of Service as we are a big boy game now and have to fit in with the other biggerer boys. Added sandbox option to disable Fake Dead Reanimation.

In this update1

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes20 additions8 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedNEWAdded a prompt for the updated Terms of Service as we are a big boy game now and have to fit in with the other biggerer boys.
addedNEWAdded sandbox option to disable Fake Dead Reanimation. Disabled Fake deads in MP by default.
addedNEWAdded more control over fake dead behaviour to the sandbox options; having zombies that were "killed" having a chance to become fake dead is an option that is off by default.
addedNEWAdded sandbox option that allows Corpse Maggot spawning to be disabled or limited to corpse inventory.
addedNEWAdded sandbox option that allows poisoning food to be disabled, or for poisoning food with bleach to be disabled.
addedNEWAdded sandbox option to disable the Tainted Water Tooltip/Warning for hardcore play

NEW

  • Added a prompt for the updated Terms of Service as we are a big boy game now and have to fit in with the other biggerer boys.

  • Added sandbox option to disable Fake Dead Reanimation. Disabled Fake deads in MP by default.

  • Added more control over fake dead behaviour to the sandbox options; having zombies that were "killed" having a chance to become fake dead is an option that is off by default.

  • Added sandbox option that allows Corpse Maggot spawning to be disabled or limited to corpse inventory.

  • Added sandbox option that allows poisoning food to be disabled, or for poisoning food with bleach to be disabled.

  • Added sandbox option to disable the Tainted Water Tooltip/Warning for hardcore play

  • Added sandbox option for enabling/disabling XP multipliers affecting passive skills, which is false by default.

  • Added sandbox option that prevents survivor vehicles from spawning.

  • Added sandbox option "Light Bulb Lifespan". This does not affect Light Bulbs in vehicles, only in light fixture tiles.

  • Added "Randomize" options to Zombie sandbox options for Memory, Sight, and Hearing.

  • Added loot rarity settings "Incredibly Rare" and "None", as well as a "Super Low" option for Fuel Pump content.

  • Items from table stories/randomized stories/etc will still spawn when loot rarity is set to none.

  • Renamed Item "Weight" to "Encumbrance" in the UI and context menu.

  • Added an Accessibility Option that makes the player character automatically walk to a click container within a short radius of 3 tiles.

  • Added the ability to set custom "Good" and "Bad" highlighting colours in the Accessibility Options menu. This is applied to things like traits, tooltips, and the aiming outline.

  • Added an option to bind "Walk To" to a key instead of having to go through the RMB menu.

  • Added highlighting to clicked Crates so it's easier to tell which crate is selected. This can be enabled or disabled in the in-game Options.

  • Added a Context Menu entry that enables/disables Auto-Drink.

  • Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default.

  • Resolutions higher than 1440p will have their zoom levels adjusted to allow closer zoom-in, bringing it more in line with lower resolutions.

  • Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.

    • The limit is 10 for some and 20 for other Randomized Survivor Safehouses.

    • This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.

  • Added a check to prevent any of the randomized burnt building stories from occurring if the building is a spawn location.

  • Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.

  • Added "HasMetal" tag for items. This tag was added to food and water items in metal containers, which will now set microwaves on fire when microwaved.

  • Adjusted the mechanics UI so that both the Battery Charge and Condition are included in the Battery entry in the list of parts.

  • Modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it has, in addition to the battery charge.

  • Added a few more existing clothing options to the character creation.

  • Added the ability to destroy only one wall when selecting corner walls.

  • Replaced the bucket world static model textures with metal icons and textures and not plastic ones, as buckets are now metal and not plastic.

  • Updated the BucketEmpty and BucketWaterFull scripts

Source

Steam News / 10 November 2022

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