In this update3
Full notes
Full Project Zomboid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Performance
- Maps
41.71 compiled changelist
(Includes changes from builds 41.69 to 41.71 from the unstable branch.)
NEW
New action music system Instead of switching between tracks mid-combat, the music is reactive and can increase and decrease in intensity during combat and other dramatic moments.
Added "Stubble" checkboxes to the Hair and Beard sections in the character-creation ui.
Added new items + updated 3D models
Added new forage items
Added the skeleton mannequin and scarecrow.
Added additional item categories and addressed some blunders
Added compilation of new hair types
Added option to "add all" to partially full Thread, Duct Tape, Twine etc
Added media/scripts/mannequins.txt which describes the model/texture/animation/etc for different mannequins.
Added BackupsOnVersionChange server option.
Added a second set of translations to the Survival Guide that are displayed when using a controller.
Added formatting to rich text, where XXX is the name of a Joypad.Texture.XXX texture.
Device options can now be opened when radio is on floor, in loot window or when radio just dropped from inventory
Added methods Texture.saveToCurrentSavefileDirectory(filename) and Texture.saveToZomboidDirectory(filename). The filename may contain folder names, but not "..", to prevent saving to arbitrary locations. These methods replace the broken Texture.save(filename) method.
Clicking and holding the left mouse button when placing items now locks the item to the clicked square.
Added XBOX_Menu.png and XBOX_View.png controller icons.
Added autouse new sack of gravel/sand/etc when pouring it on ground
Renamed Skill books so that they are easier to categorise.
ISClothingExtraAction now sets the item's job type to "Wear" and displays the progress of the action in the inventory window.
Updated credits
Updated community translations.
3D items now shown as textures instead of models. They shouldn't slide around as much when the player moves. This helps a lot with framerates when there are 100 nails on the ground, for example. In debug mode, holding the HOME key will disable the item atlas and render models as before.
Added IsoSprite.ItemHeight and IsoSprite.Surface debug options to display a rectangle around surfaces that items can be placed on.
Changed some ItemHeight and Surface tile properties.
Added a title bar to the mini-map window which allows the mini-map to be repositioned. The title bar and bottom row of buttons are hidden unless the mouse is over the mini-map.
Changed setHaveConstruction to apply only when constructing and placing objects
MODELS/ANIMS
Changed Diamond Pattern Sweater Vest and V-neck Sweater Vest to use Sweater body location
Changed High Viz vest to use Sweater body location
Added a different animation played when destroying floors with a sledgehammer.
MP
Removed vehicle physics from server (not client) to address some of the vehicular weirdness sometimes seen online
do not apply impulses to static / kinematic vehicles
limit changes of linear and angular velocities
Passengers no longer allowed to exit the car while moving
Enable packet processing on the server
MultiplayerSeeNonPvpZones debug only option is added
Local admin check is delayed after set-access-level command
Player update replay is commented out
Check for local admin kick is improved
Turn on player teleport logs on the server
Admin is not kickable from safehouse
Burnt or smashed vehicle check is added for dismantle vehicle command
Car wreck is removed via new "dismantle" vehicle command
Only admin can delete vehicle via "remove" vehicle command
Add vehicle UI allows creation of burnt and smashed car wrecks
Anti-cheat: fixed kick local admin issue
Cancel auth ticket on client shutdown
Toggle timer is disabled in
Source
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