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Steam News22 May 20224y ago

41.71 - Released

41.71 compiled changelist (Includes changes from builds 41.69 to 41.71 from the unstable branch.

In this update3

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix23 additions11 changes4 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Performance
  • Maps
addedNEWNew action music system Instead of switching between tracks mid-combat, the music is reactive and can increase and decrease in intensity during combat and other dramatic moments.
addedNEWAdded "Stubble" checkboxes to the Hair and Beard sections in the character-creation ui.
addedNEWAdded new items + updated 3D models
addedNEWAdded new forage items
addedNEWAdded the skeleton mannequin and scarecrow.
addedNEWAdded additional item categories and addressed some blunders

41.71 compiled changelist

(Includes changes from builds 41.69 to 41.71 from the unstable branch.)

NEW

New action music system Instead of switching between tracks mid-combat, the music is reactive and can increase and decrease in intensity during combat and other dramatic moments.

Added "Stubble" checkboxes to the Hair and Beard sections in the character-creation ui.

Added new items + updated 3D models

Added new forage items

Added the skeleton mannequin and scarecrow.

Added additional item categories and addressed some blunders

Added compilation of new hair types

Added option to "add all" to partially full Thread, Duct Tape, Twine etc

Added media/scripts/mannequins.txt which describes the model/texture/animation/etc for different mannequins.

Added BackupsOnVersionChange server option.

Added a second set of translations to the Survival Guide that are displayed when using a controller.

Added formatting to rich text, where XXX is the name of a Joypad.Texture.XXX texture.

Device options can now be opened when radio is on floor, in loot window or when radio just dropped from inventory

Added methods Texture.saveToCurrentSavefileDirectory(filename) and Texture.saveToZomboidDirectory(filename). The filename may contain folder names, but not "..", to prevent saving to arbitrary locations. These methods replace the broken Texture.save(filename) method.

Clicking and holding the left mouse button when placing items now locks the item to the clicked square.

Added XBOX_Menu.png and XBOX_View.png controller icons.

Added autouse new sack of gravel/sand/etc when pouring it on ground

Renamed Skill books so that they are easier to categorise.

ISClothingExtraAction now sets the item's job type to "Wear" and displays the progress of the action in the inventory window.

Updated credits

Updated community translations.

3D items now shown as textures instead of models. They shouldn't slide around as much when the player moves. This helps a lot with framerates when there are 100 nails on the ground, for example. In debug mode, holding the HOME key will disable the item atlas and render models as before.

Added IsoSprite.ItemHeight and IsoSprite.Surface debug options to display a rectangle around surfaces that items can be placed on.

Changed some ItemHeight and Surface tile properties.

Added a title bar to the mini-map window which allows the mini-map to be repositioned. The title bar and bottom row of buttons are hidden unless the mouse is over the mini-map.

Changed setHaveConstruction to apply only when constructing and placing objects

MODELS/ANIMS

Changed Diamond Pattern Sweater Vest and V-neck Sweater Vest to use Sweater body location

Changed High Viz vest to use Sweater body location

Added a different animation played when destroying floors with a sledgehammer.

MP

Removed vehicle physics from server (not client) to address some of the vehicular weirdness sometimes seen online

do not apply impulses to static / kinematic vehicles

limit changes of linear and angular velocities

Passengers no longer allowed to exit the car while moving

Enable packet processing on the server

MultiplayerSeeNonPvpZones debug only option is added

Local admin check is delayed after set-access-level command

Player update replay is commented out

Check for local admin kick is improved

Turn on player teleport logs on the server

Admin is not kickable from safehouse

Burnt or smashed vehicle check is added for dismantle vehicle command

Car wreck is removed via new "dismantle" vehicle command

Only admin can delete vehicle via "remove" vehicle command

Add vehicle UI allows creation of burnt and smashed car wrecks

Anti-cheat: fixed kick local admin issue

Cancel auth ticket on client shutdown

Toggle timer is disabled in

Source

Steam News / 22 May 2022

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