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Steam News14 March 20224y ago

41.68 RELEASED

41.68 compiled changelist (Also including 41.67 from the unstable branch) MP Cheat control Each anti-cheat can now be disabled via server option Several anti-cheats can now be configured via server option Anti-cheats ar

In this update3

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes20 additions8 changes2 removals
  • Security
  • Server
  • UI and audio
  • Gameplay
  • Fixes
  • Compatibility
addedMPEach anti-cheat can now be disabled via server option
addedMPSeveral anti-cheats can now be configured via server option
removedMPAnti-cheats are disabled by default for co-op hosted servers
addedMPMax/Min/Default values hint is added to ServerOptionChange UI window for double and integer server options
addedMPOld SafetySystem tooltip text is changed in accordance with new icon
removedMPGhostMod and NoClip are removed when admin gets player access level

41.68 compiled changelist

(Also including 41.67 from the unstable branch)

MP

  • Cheat control

  • Each anti-cheat can now be disabled via server option

  • Several anti-cheats can now be configured via server option

  • Anti-cheats are disabled by default for co-op hosted servers

  • Max/Min/Default values hint is added to ServerOptionChange UI window for double and integer server options

  • Old SafetySystem tooltip text is changed in accordance with new icon

  • GhostMod and NoClip are removed when admin gets player access level

  • Adjusted anti-cheat thresholds

  • Player is not kicked on coop host server

  • Adjust MP gain XP limit by sandbox XPMultiplier value

  • Fixed typo in UI\_ValidationFailed\_Type9

  • System property "rconlo" is added to make RCON server listen on loopback interface only

  • New IsoObjectID class replaces ZombieIDMap.

  • Limit the "mods" string reported by Steam servers to 128 characters. A new keyvalue "modCount" reports the actual number of mods used by the server. The server browser and favorites list will display "... and N more" after the list of mods, when there are more mods than are displayed. This is to fix some servers reporting ??? as their version number, which prevents people from joining.

  • The server will exit if there are syntax errors in the servername\_SandboxVars.lua file.

  • The server's servername\_SandboxVars.lua is saved after loading it to update it to the latest version with comments.

  • Added missing buttons to disable toggle in admin panel UI

  • Added closing admin panel UI if player has no access level or revoked privileges

  • Added closing safezone tool UI if player has no access level or revoked privileges

  • Clarified safehouse tooltip - show all reasons why a safehouse cannot be claimed

  • Added server option "SafehouseAllowNonResidential" to allow claiming all buildings

  • Added confirmation before releasing a safe house

  • Fixed the owner sometimes showing in safehouse member list

  • Added check when releasing safehouse if player is the current owner or an admin

  • Fixed DisableSafehouseWhenPlayerConnected teleporting players outside when a player is removed while there are members online

  • Fixed DisableSafehouseWhenPlayerConnected never replacing the safehouse after a player disconnects

  • Added updating of the safehouse online member count periodically

  • Added allow changing safehouse owner to players which are a member

  • Added extended server quit logging

  • Print 'command entered via server console (System.in): "xxx"' in GameServer.launchCommandHandler().

  • Added isConsistent() call to GameServer.receiveSyncClothing().

  • Fixed both options on yes/no confirmation when quitting a safehouse removed the player

  • Fixed zombie that can be deleted by admin or zombie owner

  • Fixed server hanging on quit command because of active RCON connection

  • Fixed CD and VHS tapes possibly being different for each client.

  • Fixed GlobalModData.save() not being called on the server.

  • Fixed ZomboidRadio.Save() not being called when other things are saved on the server. It was called every 10 game-world minutes, however.

  • Fixed Lua error in ISPlayerStatsManageInvUI after calling the /additem command in multiplayer.

  • Fixed issues with the Stitch packet.

  • Fixed repeated exceptions in GameClient.sendAddedRemovedItems() when a container object is null for some reason.

  • Fixed adding items to or removing items from containers not being synced in multiplayer if the player teleports before the changes are reported to the server. This was one cause of the issue fixed above.

NEW

  • Added "Enable left joystick radial menu" accessibility option.

  • Updated community translations.

  • Added 3D models (not all in-game yet)

ENGINE

  • Updated Windows and Linux FMOD to 2.02.05.

  • Added error checking and

Source

Steam News / 14 March 2022

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