In this update6
Full notes
Full Project Zomboid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Server
- UI and audio
- Gameplay
- Compatibility
- Balance
Find it on Steam Betas unstable branch. Saves should be fine but you'd be advised to back them up to be sure.
41.67 changelist
MP
Cheat control
Each anti-cheat can now be disabled via server option
Several anti-cheats can now be configured via server option
Anti-cheats are disabled by default for co-op hosted servers
Max/Min/Default values hint is added to ServerOptionChange UI window for double and integer server options
Old SafetySystem tooltip text is changed in accordance with new icon
GhostMod and NoClip are removed when admin gets player access level
Adjusted anti-cheat thresholds
Player is not kicked on coop host server
Adjust MP gain XP limit by sandbox XPMultiplier value
Fixed typo in UI_ValidationFailed_Type9
System property "rconlo" is added to make RCON server listen on loopback interface only
New IsoObjectID class replaces ZombieIDMap.
Limit the "mods" string reported by Steam servers to 128 characters. A new keyvalue "modCount" reports the actual number of mods used by the server.
The server browser and favorites list will display "... and N more" after the list of mods, when there are more mods than are displayed.
This is to fix some servers reporting ??? as their version number, which prevents people from joining.
The server will exit if there are syntax errors in the servername_SandboxVars.lua file.
The server's servername_SandboxVars.lua is saved after loading it to update it to the latest version with comments.
Added missing buttons to disable toggle in admin panel UI
Added closing admin panel UI if player has no access level or revoked privileges
Added closing safezone tool UI if player has no access level or revoked privileges
Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed
Added server option "SafehouseAllowNonResidential" to allow claiming all buildings
Added confirmation before releasing a safe house
Fixed the owner sometimes showing in safehouse member list
Added check when releasing safehouse if player is the current owner or an admin
Fixed DisableSafehouseWhenPlayerConnected teleporting players outside when a player is removed while there are members online
Fixed DisableSafehouseWhenPlayerConnected never replacing the safehouse after a player disconnects
Added updating of the safehouse online member count periodically
Fixed both options on yes/no confirmation when quitting a safehouse removed the player
Fixed zombie that can be deleted by admin or zombie owner
Fixed server hanging on quit command because of active RCON connection
Fixed CD and VHS tapes possibly being different for each client.
Fixed GlobalModData.save() not being called on the server.
Fixed ZomboidRadio.Save() not being called when other things are saved on the server. It was called every 10 game-world minutes, however.
Fixed Lua error in ISPlayerStatsManageInvUI after calling the /additem command in multiplayer.
Fixed issues with the Stitch packet.
Fixed repeated exceptions in GameClient.sendAddedRemovedItems() when a container object is null for some reason.
Fixed adding items to or removing items from containers not being synced in multiplayer if the player teleports before the changes are reported to the server. This was one cause of the issue fixed above.
SOUND
Updated Windows and Linux FMOD to 2.02.05.
Added error checking and logging when initializing FMOD. The sound system is disabled when errors occur.
FORAGING
Added Search Focus system for foraging
focus is set in the investigate area window
only one focus may be active at a time
increases chance to find certain categories
Source
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