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Steam News25 February 20224y ago

41.66 RELEASED

Server operators will find .zip files with their server backups, should they need to revert. 5 cycling incremental backups each server run, and a special backup per version change.

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes1 addition3 changes0 removals
  • Server
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
changedServer operators will find .zip files with their server backups, should they need to revert. 5 cycling incremental backups each server run, and a special backup per version change. It can also be configured to backup periodically while the server is running, but you may expect a few seconds of lag if you do this.
fixedFixed double-door opening and closing not being synced properly in multiplayer.
fixedFixed desync when a player heals via "godmode" at the same time as a character dies.
fixedFixed SafetyToggle timer speed and SafetyCooldown logic.
changedIncreased speed of mouse-wheel scrolling in the Survival Guide.
addedAdded several new items, mostly flavour. Plushies (friends for Spiffo), Boardgames, Poker Chips. etc. Some of them do not have 3D models attached to them yet.

Server operators will find .zip files with their server backups, should they need to revert. 5 cycling incremental backups each server run, and a special backup per version change. It can also be configured to backup periodically while the server is running, but you may expect a few seconds of lag if you do this.

This update pushes 41.66 to the stable branch.

Full 41.66 Changelog on our forums: https://theindiestone.com/forums/index.php?/topic/49523-4166-released/

Or Pastebin: https://pastebin.com/pKp2puZ9

Changes since 41.66 Unstable:

  • Fixed double-door opening and closing not being synced properly in multiplayer.

  • Fixed desync when a player heals via "godmode" at the same time as a character dies.

  • Fixed SafetyToggle timer speed and SafetyCooldown logic.

  • Increased speed of mouse-wheel scrolling in the Survival Guide.

  • Added several new items, mostly flavour. Plushies (friends for Spiffo), Boardgames, Poker Chips. etc. Some of them do not have 3D models attached to them yet.

  • Updated max values for HoursForWorldItemRemoval and HoursForCorpseRemoval sandbox settings.

  • Fixed boxing gloves 'hole' on the back of the hand issue.

  • Fixed Poncho showing no legs by capping the bottom.

  • Fixed Bullet Vest clipping with some other clothing items.

  • First pass on fixing underlying mesh on female, clipping Leather Jackets.

  • Fixed ClothingItemExtra script property not working for items that aren't in the Base module.*

  • Fixed double "Place Item" options for: Radio, Battery Charger, PortaDisc.

  • Fixed not being able to interact with a Radio that was placed as a 3D item.

  • Fixed "Investigate Area" tooltips being displayed at the mouse pointer position when using a controller.

  • Fixed player character holding a Newspaper model in hand when reading the in-game map.

  • Fixed possible exception due to a vehicle not having an Engine part but the engine is running.

  • Fixed cases where a player would be able to start the game before "Click to Start" appeared, causing errors.

  • Fixed a case where players were able to grab items through closed/barricaded windows.

  • Fixed a bug with the mediadata converter that caused all tapes to have incorrect colored text colours.

  • Fixed the LootRespawn and SeenHoursPreventLootRespawn sandbox options not being displayed in the single-player sandbox settings UI.

  • Fixed the SeenHoursPreventLootRespawn sandbox option not being displayed in the single-player and multiplayer sandbox settings UIs.

  • Fixed missing food types in Evolved Recipe items.

  • Fixed Search Mode / Foraging being usable in the Tutorial scenario.

  • Fixed "Foraging has changed" warning from right-click context menu still being there.

Source

Steam News / 25 February 2022

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