HomeGamesUpdatesPricingMethodology
Steam News20 December 20214y ago

Build 41 - Released!

It felt like the day would never come, but we’re really happy and proud to announce that Build 41 has been released to stable!

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions8 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Maps
  • Server
  • Balance
addedIf you’ve been out of the loop on the beta, a good place to start would be our new trailer to celebrate the release and show those new to Zomboid what’s in store for them:
addedThis build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet.
addedUnder normal circumstances, we may have done a little more polish and fixing before releasing to stable, but the truth is next to no one are playing Build 40 now, apart from those that didn’t know of the beta branch. It’s presence if anything has been damaging to Project Zomboid’s first impressions and we were only waiting for multiplayer to drop in a somewhat stable fashion to allow us to move on, as we feel strongly that Build 41 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players.
changedBuild 40 will forever live on in a branch, access the beta branch “legacy40 – Classic Zomboid” at any point to continue playing, or if your specs aren’t capable of running build 41 comfortably.
addedSo what’s new in this build?
changedMassive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags.

It felt like the day would never come, but we’re really happy and proud to announce that Build 41 has been released to stable!

If you’ve been out of the loop on the beta, a good place to start would be our new trailer to celebrate the release and show those new to Zomboid what’s in store for them:

This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet.

Under normal circumstances, we may have done a little more polish and fixing before releasing to stable, but the truth is next to no one are playing Build 40 now, apart from those that didn’t know of the beta branch. It’s presence if anything has been damaging to Project Zomboid’s first impressions and we were only waiting for multiplayer to drop in a somewhat stable fashion to allow us to move on, as we feel strongly that Build 41 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players.

Build 40 will forever live on in a branch, access the beta branch “legacy40 – Classic Zomboid” at any point to continue playing, or if your specs aren’t capable of running build 41 comfortably.

So what’s new in this build?

  • Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags.

  • In-game map system to allow the player to chart their exploration and find their way around the huge map.

  • New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.

  • New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.

  • New combat, new weapons, new difficulty balance.

  • New tutorial teaching you the very basics of the new movement and combat.

  • New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.

  • New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.

  • New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.

  • Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies

  • New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.

  • Improved gunplaygreen/red target outline while aiming, increased gun loot spawn.
  • Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades.

  • Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.

  • Clothing protection: different clothing provides different levels of protection from zombie attacks.

  • New Sims-style cutaway vision system.

  • Vehicle handling improvements, resizing and appearance tweaks.

  • Updated, remastered and expanded Kentucky-themed soundtrack.

  • Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape.

  • Items now have placeable 3D models in the world, for all your decorative needs.

  • New

Source

Steam News / 20 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.