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Steam News22 September 20178y ago

Build 38

Build 38 has been released to the public, the details of which can be found below.

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions10 changes2 removals
  • Compatibility
  • Maps
  • Gameplay
  • Server
  • UI and audio
  • Balance
addedBuild 38 has been released to the public, the details of which can be found below. Build 39 will be the current vehicles test build (Vehicle Build 19 available for you to play and feed back on here ), which will be moved into our normal public IWBUMS beta branch once the dust has settled on 38 in terms of patching. Please note that from this point the traditional Mondoid blog will be moving to Thursday – henceforth to be known as ‘Thursdoid’. This is intended to fit in better with the work schedules of the 3-4 extra contractors we now have working on PZ, provides a better lead-in times for releasing new builds and also because we ran out of Monday puns a long time ago. If you come across any annoying bugs then our tracker lives here . Thank you! Steam post image
addedVersion 38: The Pre-Vehicles BuildRiverside Map Expansion Steam post image New map area added! The spawn-point town of Riverside, the nearby Knox Heights Country Club, Spa and Golf Course, and many/varied wilderness areas are now ripe and ready for exploration.
addedVersion 38: The Pre-Vehicles BuildContains new building types, architecture and item tiles.
changedVersion 38: The Pre-Vehicles BuildIncludes Riverside lootable map
removedVersion 38: The Pre-Vehicles BuildHigher levels blocking your view are removed on approach, and hen zombie hazards are present.
removedVersion 38: The Pre-Vehicles BuildExterior walls are no longer stencilled to transparent when you’re outside unless they are actually blocking the view of your character.

Build 38 has been released to the public, the details of which can be found below. Build 39 will be the current vehicles test build (Vehicle Build 19 available for you to play and feed back on here), which will be moved into our normal public IWBUMS beta branch once the dust has settled on 38 in terms of patching. Please note that from this point the traditional Mondoid blog will be moving to Thursday – henceforth to be known as ‘Thursdoid’. This is intended to fit in better with the work schedules of the 3-4 extra contractors we now have working on PZ, provides a better lead-in times for releasing new builds and also because we ran out of Monday puns a long time ago. If you come across any annoying bugs then our tracker lives here. Thank you! Steam post image

Version 38: The Pre-Vehicles Build

Riverside Map Expansion Steam post image New map area added! The spawn-point town of Riverside, the nearby Knox Heights Country Club, Spa and Golf Course, and many/varied wilderness areas are now ripe and ready for exploration.

  • Found west of West Point, and is of equivalent size.

  • Contains new building types, architecture and item tiles.

  • Includes Riverside lootable map

Steam post image World View update

  • The homes, businesses, advertizing hoardings and outhouses are now seen in all their glory – rooftops and all. Building levels above the player are ONLY hidden for the ‘current building’.

  • Windows must now be peeked through by walking up to them, and looking through.

  • Higher levels blocking your view are removed on approach, and hen zombie hazards are present.

  • Exterior walls are no longer stencilled to transparent when you’re outside unless they are actually blocking the view of your character.

MP and Co-op Improvements

  • Zombie placement and movement data shared between players heavily optimized to address cases of zombie lag, zed teleportation, unfair bites and general server strain.

  • ‘Server Save’ pause server option for larger servers that pauses the action when saving, reducing instances of sudden zombie lag.

  • Added a “Level Up” button on the player stats UI to quickly level up a perk without using global point.

  • Added a n easy way for modders to add columns to their scrolling lists.

  • Added an UI for admin to manage player’s inventory.

Corpse Management

  • You can now dig graves with a shovel and bury multiple corpses inside.

  • New carpentry crafting items: wooden cross, a cairn and a wooden memorial picket to go alongside the graves you dig.

  • Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.

New Sandbox options:

  • Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.

  • Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)

  • Randomized House Chance: Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc.

  • Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.

  • Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.

  • Free Trait Points: Adds free points during character creation.

  • Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.

  • Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to

Source

Steam News / 22 September 2017

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