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Steam News7 March 201610y ago

The Secret Mission

For the past six months our artist Mash has been painstakingly recreating every single tile in Project Zomboid at twice the resolution.

Full notes

Full Project Zomboid update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedFor the past six months our artist Mash has been painstakingly recreating every single tile in Project Zomboid at twice the resolution. It looks utterly lovely, and is now playable in our IWBUMS public beta as a part of the release of Build 34.11 . If you’d like to check it out and play it yourself, then the details arehere . Pictures speak louder than words, so… Old vs New in a kitchen! Old vs New in a convenience store! Old vs New in the Mall! For more comparison screenshots please visit this thread on our forums, and gaze upon the fruits of the 2x revolution. There still may be rough edges to smooth in there, in which case you’ll find our bug tracker here . Many thanks to everyone who’s been helping out with the in-game grabs! 34.11 was released at the end of last week, and also contains EasyP’s terrific lighting improvements (the mall is now way slicker to survive in) and RJ’s current iteration of the new food system that we need wider feedback on for balance and bug-chasing on. (If you find yourself getting hungrier than you think right, please let us know – it’s very much a work in progress still and we need feedback from each and every play-style going.) Plenty more exciting stuff still to be fed into the workings of Build 34 too!

For the past six months our artist Mash has been painstakingly recreating every single tile in Project Zomboid at twice the resolution. It looks utterly lovely, and is now playable in our IWBUMS public beta as a part of the release of Build 34.11 . If you’d like to check it out and play it yourself, then the details arehere . Pictures speak louder than words, so… Old vs New in a kitchen! Old vs New in a convenience store! Old vs New in the Mall! For more comparison screenshots please visit this thread on our forums, and gaze upon the fruits of the 2x revolution. There still may be rough edges to smooth in there, in which case you’ll find our bug tracker here . Many thanks to everyone who’s been helping out with the in-game grabs! 34.11 was released at the end of last week, and also contains EasyP’s terrific lighting improvements (the mall is now way slicker to survive in) and RJ’s current iteration of the new food system that we need wider feedback on for balance and bug-chasing on. (If you find yourself getting hungrier than you think right, please let us know – it’s very much a work in progress still and we need feedback from each and every play-style going.) Plenty more exciting stuff still to be fed into the workings of Build 34 too!

ATTN COMMUNITY ARTISTS

The valiant team behind the popular Hydrocraft community mod are pulling out all the stops to bring their creation in-line with the development of the main game, and what with ‘2x’ appearing they need as many hands on the art-pump as they can muster. If you have artistic fingers and enjoy their mod then please enquire within , and ask for Hydromancerx. Thank you! The Block of Italicised Text would like to point earnestly in the general direction of the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter here! The CBOIT would also like to thank all those who donated screenshots to the Great 2X Screenshot Comparison Competition for this Mondoid. Cheerio!

Source

Steam News / 7 March 2016

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