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Steam News11 January 201610y ago

Build 33 Released!

Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Server
  • Workshop
  • Balance
changedLadies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.13) since the last Mondoid, and we’re now satisfied with it enough to push it out into the great wild wilderness of Steam. As always the sheer number of extra systems that live in the world beyond our IWBUMS testers might throw up issues, in which case our bug tracker lives here, but hopefully this will mean all survivors everywhere will be giving the map event randomization, radio and TV broadcast system, vastly improved FMOD sound, new game start options and all the many/varied other stuff a whirl! [NEW STUFF]
changedFMOD: New sound engine! Tons of new sounds and ambient! (fridge buzz, water drip, birds...) New random music algorythm: some weird music will start at night to give a creepy ambient! Proper 3D sound! The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop! Added an ambient volume slider in the option.
changedNew randomized buildings: Some buildings will now be burnt, looted or already barricaded. Some will have specific professions loots Made world more alive, some windows/inside door will be open.
addedNew main menu! Allowing to custom your difficulty settings easier. You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing) Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!) Then select if your character will start with some bonuses, such as items or xp multiplier!
addedNew trait: herbalist With this trait you can find medicinal herbs by foraging. They'll help you fixing your broken bones, your stomach disease, etc. Some will require to be transformed in poultice with a mortar and a pilon! Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
changedBalanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)

Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.13) since the last Mondoid, and we’re now satisfied with it enough to push it out into the great wild wilderness of Steam. As always the sheer number of extra systems that live in the world beyond our IWBUMS testers might throw up issues, in which case our bug tracker lives here, but hopefully this will mean all survivors everywhere will be giving the map event randomization, radio and TV broadcast system, vastly improved FMOD sound, new game start options and all the many/varied other stuff a whirl! [NEW STUFF]

  • FMOD: New sound engine!

    • Tons of new sounds and ambient! (fridge buzz, water drip, birds...)

    • New random music algorythm: some weird music will start at night to give a creepy ambient!

    • Proper 3D sound!

    • The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!

    • Added an ambient volume slider in the option.

  • New randomized buildings:

    • Some buildings will now be burnt, looted or already barricaded.

    • Some will have specific professions loots

    • Made world more alive, some windows/inside door will be open.

  • New main menu!

    • Allowing to custom your difficulty settings easier.

    • You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)

    • Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)

    • Then select if your character will start with some bonuses, such as items or xp multiplier!

  • New trait: herbalist

    • With this trait you can find medicinal herbs by foraging.

    • They'll help you fixing your broken bones, your stomach disease, etc.

    • Some will require to be transformed in poultice with a mortar and a pilon!

    • Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)

  • Radios

  • TVs

  • Moveable furniture! (icon is on the left)

  • Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)

  • Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)

  • Added /alarm server admin command to force an alarm to play in the current room.

  • Added farming mag to learn the mild flies cure

  • Added electronics mag to learn how to make and add remote trigger

  • Added way to learn remote controller v2 and v3 in electronics mag

  • PZServerSettings edits INI as well as SandboxVars.lua.

  • Save players every minute instead of every 2 seconds.

  • Active translation mods will be loaded when joining a server.

  • Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.

  • Zombies that fall from a height fall over and take some damage.

  • Added buttons to enable/disable mods. Double-clicking still works.

  • Added warning about Workshop items not being displayed when Steam is disabled.

  • The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.

  • PZServerSettings reads/writes servertest_zombies.ini (i.e., the

Source

Steam News / 11 January 2016

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