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Steam News19 October 201510y ago

My Generation

Welcome to Mondoid everyone. Let’s jump on in… TALKIN’ BOUT OUR (CREATIVE) GENERATION First off, a recap for those just tuning in.

Full notes

Full Project Zomboid update

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What changed

0 fixes1 addition1 change0 removals
  • Workshop
  • Gameplay
addedTALKIN’ BOUT OUR (CREATIVE) GENERATIONFirst off, a recap for those just tuning in. Creative Mode is an in-game building mode that will allow PZ players to collaboratively construct their own houses, towns and cities and upload them directly to Steam Workshop. It’s a way of circumventing our toolset, which although highly effective can prove tricky to get to grips with. With Creative Mode everyone can build their school or home town in a fun and engaging way, and then of course populate it with zombies for the whole world to experience. You can find some cool videos of it here and here . Another prime motivation for its development, meanwhile, has been to aid the development of the suburbs area of the Louisville map. Louisville’s downtown area will be as lovingly handcrafted as Muldraugh and West Point, but to get that highly ambitious sense of scale we want – really making it feel like a true city – we needed a way for Creative to aid in the creation of its many suburban areas. (In-game these will be extremely highly populated zed-areas, and it’ll be a near impossible gauntlet run to travel from West Point spawn points to the Downtown area - and vice-versa.) For players and developers alike then, to aid in the thankless task of creating thousands upon thousands of houses until brains ooze out of ears, Build 33’s Creative Mode has a House Generation Tool. https://www.youtube.com/watch?v=pqJukppMY58 Right now the tool generates a completely random house within a specified area – it generates furniture [incomplete at time of video], doors, windows and roofs. At the moment it can only handle a single storey, but the ability to create multiple storeys will be added in future. Likewise, we’ll be adding in functions that’ll allow you to specify the facing of the house, auto-add gardens and yards, and even to draw out entire streets of houses with set properties that define their sizes, heights, loot richness and architectural style. As Creative develops beyond Build 33, the plan is to be able to take town creation to higher levels for players less interested in creating buildings, letting them concentrate on road networks and zoning for individual areas. They’ll also be able to manually/automatically place unique buildings from Workshop subscriptions alongside these generated houses. *****Please note: this does not mean procedural generated maps during gameplay will ever be a part of Project Zomboid. What it does mean is that tools are being given to massively speed up players who enjoy creating maps, and these maps can then be shared and enjoyed throughout the community. All that said, some of the work has been done now so post 1.0 we will have some fun options to look at.*****
changedBUILD 34 PREPClearly a main focus right now is finishing of 33 and merging our various dev streams into a glorious whole, but Build 34 preparation work is also happening – and in the case of our animator chap Martin it’s been happening for a while! Also joining us to help out for a little while from the start of next month, meanwhile, is the return of Serge and Gennadii from General Arcade who previously did some ace and complex work prepping Zomboid for Steam integration. Their focus will primarily be on making the PZ MP experience a lot smoother and user-friendly, which will then in turn allow the core team to concentrate on the key remaining features we need in-game before we

Welcome to Mondoid everyone. Let’s jump on in…

TALKIN’ BOUT OUR (CREATIVE) GENERATION

First off, a recap for those just tuning in. Creative Mode is an in-game building mode that will allow PZ players to collaboratively construct their own houses, towns and cities and upload them directly to Steam Workshop. It’s a way of circumventing our toolset, which although highly effective can prove tricky to get to grips with. With Creative Mode everyone can build their school or home town in a fun and engaging way, and then of course populate it with zombies for the whole world to experience. You can find some cool videos of it here and here. Another prime motivation for its development, meanwhile, has been to aid the development of the suburbs area of the Louisville map. Louisville’s downtown area will be as lovingly handcrafted as Muldraugh and West Point, but to get that highly ambitious sense of scale we want – really making it feel like a true city – we needed a way for Creative to aid in the creation of its many suburban areas. (In-game these will be extremely highly populated zed-areas, and it’ll be a near impossible gauntlet run to travel from West Point spawn points to the Downtown area - and vice-versa.) For players and developers alike then, to aid in the thankless task of creating thousands upon thousands of houses until brains ooze out of ears, Build 33’s Creative Mode has a House Generation Tool. https://www.youtube.com/watch?v=pqJukppMY58 Right now the tool generates a completely random house within a specified area – it generates furniture [incomplete at time of video], doors, windows and roofs. At the moment it can only handle a single storey, but the ability to create multiple storeys will be added in future. Likewise, we’ll be adding in functions that’ll allow you to specify the facing of the house, auto-add gardens and yards, and even to draw out entire streets of houses with set properties that define their sizes, heights, loot richness and architectural style. As Creative develops beyond Build 33, the plan is to be able to take town creation to higher levels for players less interested in creating buildings, letting them concentrate on road networks and zoning for individual areas. They’ll also be able to manually/automatically place unique buildings from Workshop subscriptions alongside these generated houses. *****Please note: this does not mean procedural generated maps during gameplay will ever be a part of Project Zomboid. What it does mean is that tools are being given to massively speed up players who enjoy creating maps, and these maps can then be shared and enjoyed throughout the community. All that said, some of the work has been done now so post 1.0 we will have some fun options to look at.*****

BUILD 34 PREP

Clearly a main focus right now is finishing of 33 and merging our various dev streams into a glorious whole, but Build 34 preparation work is also happening – and in the case of our animator chap Martin it’s been happening for a while! Also joining us to help out for a little while from the start of next month, meanwhile, is the return of Serge and Gennadii from General Arcade who previously did some ace and complex work prepping Zomboid for Steam integration. Their focus will primarily be on making the PZ MP experience a lot smoother and user-friendly, which will then in turn allow the core team to concentrate on the key remaining features we need in-game before we

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Steam News / 19 October 2015

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