HomeGamesUpdatesPricingMethodology
Steam News7 September 201510y ago

And Workshop for all…

Happy Mondoid everyone, we bring news of Steam stuff. Build 32.27 is now out of IWBUMS testing and live for everyone, which means that a whole new world of Steam Integration is now ready for Zomboid infection!

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Server
  • Workshop
addedHappy Mondoid everyone, we bring news of Steam stuff. Build 32.27 is now out of IWBUMS testing and live for everyone, which means that a whole new world of Steam Integration is now ready for Zomboid infection! You can read the full patch notes here , but the headlines run as follows: Steam Multiplayer via dedicated servers that can be installed and updated using Steam CMD , Steam Workshop for the upload and download of whatever User Mods/Maps tickle your fancy, and of course Steam Broadcasting. There’s also a bazillion (estimated figure) bug fixes that come as part of the package. We’d like to thank the fantastic guys at General Arcade for laying the groundwork that would allow us to tie PZ closer to Steam [which is genuinely no mean feat, given that it’s built in Java] and of course to the tireless work of EasyPickins who got into the back-end’s guts and tied it all together. We’ll continue to improve it all as we go, of course, and right now are super excited to see what mods and maps appear and go on to flourish.
addedBuild 33 UpdateSo, where are we at with the next build? Read on, reader. Creative Mode After the first batch of Creative Mode internal testing we’re currently adding features such as ‘Undo’ and more powerful editing tools. Testers were really excited about Creative but it did spotlight fiddlier areas, and we want it to be smooth as butter upon release. We’re also going through it all with TIS map-makers Andy and Paul and making sure it’s a valid tool to speed up map production upon release, as well as flood Steam Workshop with recreations of your home towns and favoured tourist destinations. Radio, TV, Walkie-Talkies and Moveable Furniture All of Turbo and Will’s bits of Build 33 will be going into internal testing this week, after an initial smaller-scale MP test today or tomorrow. Aside from polish, that’ll go on from now until release when required, all narrative content for 33 is now a lock – coming in at 7046 lines, spread over 546 broadcasts, covering 11 stations and playing out (in the main) over the first ten in-game days of play. As well as coding into WordZed the facility for translators to easily track developer changes in the master spreadsheet, Turbo has also been making sure that the zombie inhabitants also appreciate the cosy glow of a CRT if someone human is speaking… RJ’s Stuff Our resident Frenchman is off on honeymoon at the moment, a decision that clearly appalled us, but is currently working on something that’s still unannounced which will go into Build 33 if it’s finished in time. It’s essentially finalizing some work that will integrate PZ with some pretty awesome middleware that’ll have a massive impact on player immersion and your awareness of the zeds, but due to us having to sort out the license and boring stuff like that we can’t share explanations or videos just yet. Suffice to say: it’s pretty cool. On top of this, clearly, there’s also the botany work and ‘lived-in apocalypse’ features that he already has in the bag.

Happy Mondoid everyone, we bring news of Steam stuff. Build 32.27 is now out of IWBUMS testing and live for everyone, which means that a whole new world of Steam Integration is now ready for Zomboid infection! You can read the full patch notes here , but the headlines run as follows: Steam Multiplayer via dedicated servers that can be installed and updated using Steam CMD, Steam Workshop for the upload and download of whatever User Mods/Maps tickle your fancy, and of course Steam Broadcasting. There’s also a bazillion (estimated figure) bug fixes that come as part of the package. We’d like to thank the fantastic guys at General Arcade for laying the groundwork that would allow us to tie PZ closer to Steam [which is genuinely no mean feat, given that it’s built in Java] and of course to the tireless work of EasyPickins who got into the back-end’s guts and tied it all together. We’ll continue to improve it all as we go, of course, and right now are super excited to see what mods and maps appear and go on to flourish.

Build 33 Update

So, where are we at with the next build? Read on, reader. Creative Mode After the first batch of Creative Mode internal testing we’re currently adding features such as ‘Undo’ and more powerful editing tools. Testers were really excited about Creative but it did spotlight fiddlier areas, and we want it to be smooth as butter upon release. We’re also going through it all with TIS map-makers Andy and Paul and making sure it’s a valid tool to speed up map production upon release, as well as flood Steam Workshop with recreations of your home towns and favoured tourist destinations. Radio, TV, Walkie-Talkies and Moveable Furniture All of Turbo and Will’s bits of Build 33 will be going into internal testing this week, after an initial smaller-scale MP test today or tomorrow. Aside from polish, that’ll go on from now until release when required, all narrative content for 33 is now a lock – coming in at 7046 lines, spread over 546 broadcasts, covering 11 stations and playing out (in the main) over the first ten in-game days of play. As well as coding into WordZed the facility for translators to easily track developer changes in the master spreadsheet, Turbo has also been making sure that the zombie inhabitants also appreciate the cosy glow of a CRT if someone human is speaking… RJ’s Stuff Our resident Frenchman is off on honeymoon at the moment, a decision that clearly appalled us, but is currently working on something that’s still unannounced which will go into Build 33 if it’s finished in time. It’s essentially finalizing some work that will integrate PZ with some pretty awesome middleware that’ll have a massive impact on player immersion and your awareness of the zeds, but due to us having to sort out the license and boring stuff like that we can’t share explanations or videos just yet. Suffice to say: it’s pretty cool. On top of this, clearly, there’s also the botany work and ‘lived-in apocalypse’ features that he already has in the bag.

Merchandise

We get asked all the time about Project Zomboid merchandise, as it seems a lot of you really want raccoon-emblazoned shirts and posters to make your life complete. It’s really tough to know quite what the demand for this sort of stuff would be though, so (when not conducting her secret mission) Mash has been working on a test run of art prints

Source

Steam News / 7 September 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.