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Steam News13 October 201411y ago

BUILD 29 RELEASED - Changelist

A few things likely missing on this list, but many many fixes and additions. [BUG FIX] Fixed issue #838 Fixed issue #841 Fixed issue #850 Fixed issue #852 Fixed issue #830 Fixed issue #840 Fixed issue #842 Fixed issue #

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes11 additions10 changes1 removal
  • Fixes
  • Compatibility
  • UI and audio
  • Gameplay
  • Workshop
  • Balance
fixedFixed issue #838
fixedFixed issue #841
fixedFixed issue #850
fixedFixed issue #852
fixedFixed issue #830
fixedFixed issue #840

A few things likely missing on this list, but many many fixes and additions. [BUG FIX]

  • Fixed issue #838

  • Fixed issue #841

  • Fixed issue #850

  • Fixed issue #852

  • Fixed issue #830

  • Fixed issue #840

  • Fixed issue #842

  • Fixed issue #844

  • Fixed issue #839

  • Fixed issue #827 (even if I can't change the tracker status.. :()

  • Fixed 100% CPU on Linux server.

  • Fixed high lag issue on multiplayer.

  • Lowered fire sound.

  • Added a heart beat volume option.

  • Stop hammer/sawing sounds when interrupting a carpentry action.

  • Update the loot window after cutting down a tree (so the logs/twigs/branches appear).

  • Framerate fix for food warming/cooling.

  • Don't do ambient sound when the game is paused.

  • Removed some debug output.

  • Improved dialogue font to be more readable and not scale with zoom

BALANCE

  • Modified some experience needed for level on some skills.

NEW STUFF

  • Tons of new sounds (74 so far and counting !)

    • Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.

    • New crafting sound: saw logs, duct tape, slicing food...

    • New foot step sounds.

    • And much more...

  • New Scavenge skill (does not require any tools, usefull for MP !):

    • Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.

    • The number and the type of food found will depend on your skill.

    • Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.

  • Little revamp of the melee skill:

    • Blunt and blade now have 3 sub skills:

    • Accuracy: Influences hit chance, damage done, critical chance..

    • Guard: Helps you to avoiding being scratched when wearing a weapon.

    • Maintenance: Helps you to not lower the condition of your weapon when using it.

    • Accuracy and reloading skills are now part of the sub skill : Ranged.

    • Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).

  • New crafting: make axe and hammer from stones, tree branch and ripped sheet.

  • The stone hammer condition decrease when you build things with it (like walls, floor..)

  • Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !

  • Added a sub menu "Wall" in the construction menu.

  • Chopping trees can drop branches and/or twigs.

  • Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).

  • Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.

  • The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.

  • Added trapping skill books.

  • Traps won't catch animal if a player is around.

  • Renamed Scavenge in Forage.

  • Push a zombie on a fence won't make it climb it, but return in attack mode.

  • Added more chance to hit with a ranged weapon if the target is really close.

  • No auto age for item being respawned by the server.

  • Added a 15 mins day length options in sandbox.

  • Added wine in loot distribution.

  • Now render the dead

Source

Steam News / 13 October 2014

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