Full notes
Full Project Zomboid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Compatibility
- UI and audio
- Gameplay
- Workshop
- Balance
A few things likely missing on this list, but many many fixes and additions. [BUG FIX]
Fixed issue #838
Fixed issue #841
Fixed issue #850
Fixed issue #852
Fixed issue #830
Fixed issue #840
Fixed issue #842
Fixed issue #844
Fixed issue #839
Fixed issue #827 (even if I can't change the tracker status.. :()
Fixed 100% CPU on Linux server.
Fixed high lag issue on multiplayer.
Lowered fire sound.
Added a heart beat volume option.
Stop hammer/sawing sounds when interrupting a carpentry action.
Update the loot window after cutting down a tree (so the logs/twigs/branches appear).
Framerate fix for food warming/cooling.
Don't do ambient sound when the game is paused.
Removed some debug output.
Improved dialogue font to be more readable and not scale with zoom
BALANCE
Modified some experience needed for level on some skills.
NEW STUFF
Tons of new sounds (74 so far and counting !)
Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.
New crafting sound: saw logs, duct tape, slicing food...
New foot step sounds.
And much more...
New Scavenge skill (does not require any tools, usefull for MP !):
Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.
The number and the type of food found will depend on your skill.
Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.
Little revamp of the melee skill:
Blunt and blade now have 3 sub skills:
Accuracy: Influences hit chance, damage done, critical chance..
Guard: Helps you to avoiding being scratched when wearing a weapon.
Maintenance: Helps you to not lower the condition of your weapon when using it.
Accuracy and reloading skills are now part of the sub skill : Ranged.
Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).
New crafting: make axe and hammer from stones, tree branch and ripped sheet.
The stone hammer condition decrease when you build things with it (like walls, floor..)
Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things !
Added a sub menu "Wall" in the construction menu.
Chopping trees can drop branches and/or twigs.
Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).
Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.
The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.
Added trapping skill books.
Traps won't catch animal if a player is around.
Renamed Scavenge in Forage.
Push a zombie on a fence won't make it climb it, but return in attack mode.
Added more chance to hit with a ranged weapon if the target is really close.
No auto age for item being respawned by the server.
Added a 15 mins day length options in sandbox.
Added wine in loot distribution.
Now render the dead
Source
Changelog.gg summarizes and formats this update. How we read updates.
