Full notes
Full Project Zomboid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
DA DA DAAAAA DA DADDLE DA DAAAAA! It’s SUPROMAIN! Mais oui! Bienvenue à lundoid, this week featuring a whole new never-before-seen concept in internet thingummywhatsits. Not content with mere words lovingly typed by hand and transmitted via cable, satellite, and the deepest corners of our hearts to your PC, laptop, phone, or whatever the hell you choose to read this guff on we have instead upgraded – yes, upgraded to 21st century audio. And not just any audio, no the sweetest sexist audio imaginable. Hearts will flutter. Knees will tremble. Romain has the mic! Viewer discretion advised: The following video contains sexy French accent https://www.youtube.com/watch?v=thD5SBkAvK4 In other news, Lemmy is still hard at work on the NPCs and, specifically, NPC inter-relations. Basically, what this means is that NPCs will have the ability to form friendships and rivalries based upon their traits and in-game events. In other words, get a bunch of NPCs in a group and their relationships will be dynamic. As they learn more about one another, they may start to distrust one-another, or conversely, a bond between them may form. If you brutally murder an NPC, therefore, there may be consequences – their friends will not be super-keen on you from that point on, but their enemies may look kindly upon you. And so forth. The remainder of this blog post is the full transcript of the above video, just in case English is not your first language and you’d like something to copy and paste into Google translate.
Video Transcript
“Project Zomboid: Upcoming Build 28″ Hello everyone, I’m Robert Johnson French coder of Project Zomboid. Welcome to this first upcoming version video, and apologies for my outrageous French accent. This is our first build video for a while, so let us know if you liked it – and feel free to give us pointers on how we can improve them. This video covers some of the major changes in Build 28, and the full patch note is linked in the description bellow. Firearms overhaul A primary thing that’s changing are Zomboid’s guns. Video = Player shooting at things randomly. Firearms have been nerfed to bring the game closer to reality. This means no more bullet piercing for the shotgun, and no more 100% accuracy. Shooting is based a lot more on your aiming skill, and each weapon now has base stats like hit chance, damage and head shot chance. Each stat is then influenced by aiming skill. So let’s lift the lid on one of our two new weapons: the Hunting Rifle. Hunting rifle video This rifle is being used by a good marksman, next up is how it works when you have an aiming skill of zero. Video = Player shooting at zombie for like 20-30s with the hunting rifle. As you can see, lot’s of non-exploded brains there. With a low aim skill I also need to stand still for some time to aim correctly. So this is now a player with an aiming skill of five. Video = Player shooting at zombie for like 20-30s with the hunting rifle. Hooray! Dead zombies! Video = Player shooting with all weapon during the next text. All this means that the shotgun will be perfect for begginer marksmen, as they have small range but huge damage. After you’ve gained some experience though, you’ll probably move onto using the pistol – with its better range, but poorer damage. Finally, there’s
Source
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